void IObserveAbility.Update(Map.EntityInfomation[] observeds, List<IObservedAbility> lefts) { foreach (var observed in observeds) { if (observed.Cross != null) { observed.Cross.Jump(_Target); } } }
private Map _BuildMap(string name) { var map = new Map(name); return map; }
private void _AddMap(Map map) { _Maps.Add(map); _Frameworks.Add(map); map.SetTime(_Time); }
public Zone(Map[] maps) { _Maps = maps; _Updater = new Utility.Updater(); }