Esempio n. 1
0
        List <TracedRay> process_rays(Surface surface, TraceIntensityMode m, RayTraceResults result,
                                      List <TracedRay> input)
        {
            RayTraceParameters params_ = result._parameters;
            List <TracedRay>   rays    = new();

            foreach (TracedRay i in input)
            {
                TracedRay ray = i;

                Transform3 t
                    = ray.get_creator().get_transform_to(surface);
                Vector3Pair local1 = t.transform_line(ray.get_ray());

                Vector3Pair pt = surface is Stop
                    ? intersect((Stop)surface, params_, local1)
                    : intersect(surface, params_, local1);

                if (pt != null)
                {
                    result.add_intercepted(surface, ray);
                    TracedRay cray = trace_ray(surface, m, result, ray, local1, pt);
                    if (cray != null)
                    {
                        rays.Add(cray);
                    }
                }
            }

            return(rays);
        }
Esempio n. 2
0
        List <TracedRay> process_rays(Stop surface, TraceIntensityMode m, RayTraceResults result, List <TracedRay> input)
        {
            List <TracedRay> rays = new();

            foreach (TracedRay i in input)
            {
                TracedRay ray = i;

                Transform3  t     = ray.get_creator().get_transform_to(surface);
                Vector3Pair local = t.transform_line(ray.get_ray());

                Vector3 origin = surface.get_curve().intersect(local);
                if (origin != null)
                {
                    if (origin.project_xy().len() < surface.get_external_radius())
                    {
                        Vector3 normal = surface.get_curve().normal(origin);

                        if (local.direction().z() < 0)
                        {
                            normal = normal.negate();
                        }

                        result.add_intercepted(surface, ray);

                        TracedRay cray = trace_ray(surface, m, result, ray, local, new Vector3Pair(origin, normal));
                        if (cray != null)
                        {
                            rays.Add(cray);
                        }
                    }
                }
            }

            return(rays);
        }