Esempio n. 1
0
        public void Resolve
        (
            EntityManager manager,
            GameWinObserver observer,
            UiSaveLoadButtons saveLoadButtons,
            BlobsSpawner blobsSpawner,
            UiStartNewGameButton startNewGameButton)
        {
            _startNewGameButton = startNewGameButton;
            _blobsSpawner       = blobsSpawner;
            _saveLoadButtons    = saveLoadButtons;
            _observer           = observer;
            _manager            = manager;

            StartNewGame();
        }
Esempio n. 2
0
        private async void Awake()
        {
            var configLoader = new ResourcesConfigLoader <ConfigRoot>(_configPath);

            var world   = World.DefaultGameObjectInjectionWorld;
            var manager = world.EntityManager;

            var config = (await configLoader.Load()).GameConfig;

            var gameAreaSettings = new GameAreaSettings(config.GameAreaWidth, config.GameAreaHeight);

            var blobsSpawnerSettings = new BlobsSpawningSettings
                                       (
                config.NumUnitsToSpawn, config.UnitSpawnDelay / 1000f,
                config.MinUnitRadius, config.MaxUnitRadius,
                config.MinUnitSpeed, config.MaxUnitSpeed,
                0.2f, -1, gameAreaSettings, _redBlobMaterial, _blueBlobMaterial
                                       );


            // DI
            var simulationTime = new SimulationTime();

            manager.World.GetExistingSystem <MovementSystem>().Resolve(simulationTime);

            manager.World.GetExistingSystem <InstancedSpriteRendererSystem>()
            .RegisterMaterial(_redBlobMaterial.name.GetHashCode(), _redBlobMaterial);
            manager.World.GetExistingSystem <InstancedSpriteRendererSystem>()
            .RegisterMaterial(_blueBlobMaterial.name.GetHashCode(), _blueBlobMaterial);

            var barrier = new GameAreaBarrier(manager, gameAreaSettings);

            FindObjectOfType <GameAreaView>().Resolve(barrier);
            FindObjectOfType <UiTimescaleSlider>().Resolve(simulationTime);
            FindObjectOfType <CameraZoomToGameAreaBehaviour>().Resolve(barrier);

            var blobsSpawner = new BlobsSpawner(manager, blobsSpawnerSettings, simulationTime);

            var winObserver = new GameWinObserver(manager);

            var gameSaveSystem = new GameSaveSystem(new SaveStorage(), barrier, simulationTime);

            var uiSaveLoadButtons = FindObjectOfType <UiSaveLoadButtons>();

            uiSaveLoadButtons.Resolve(gameSaveSystem);

            var startNewGameButton = FindObjectOfType <UiStartNewGameButton>();
            var gameBehaviour      = FindObjectOfType <GameBehaviour>();

            gameBehaviour.Resolve(manager, winObserver, uiSaveLoadButtons, blobsSpawner, startNewGameButton);
            startNewGameButton.Resolve(gameBehaviour);

            FindObjectOfType <UiPopupsController>().Resolve(winObserver, gameBehaviour, simulationTime);

            FindObjectOfType <UiGameInfo>().Resolve(winObserver);

            FindObjectOfType <GizmosDebugger>().Resolve(manager);

            _tickables.Add(winObserver);
            _tickables.Add(simulationTime);
            _tickables.Add(uiSaveLoadButtons);

            _finishedInitialization = true;
        }