Esempio n. 1
0
 private void OnSessionChannelDisconnected(object sender, ActorChannelDisconnectedEventArgs e)
 {
     if (ChannelDisconnected != null)
     {
         ChannelDisconnected(sender, e);
     }
 }
Esempio n. 2
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 protected virtual void OnActorChannelDisconnected(object sender, ActorChannelDisconnectedEventArgs e)
 {
     if (Disconnected != null)
     {
         Disconnected(sender, new ActorDisconnectedEventArgs(e.ChannelIdentifier, e.RemoteActor));
     }
 }
Esempio n. 3
0
        protected override void OnActorChannelDisconnected(object sender, ActorChannelDisconnectedEventArgs e)
        {
            base.OnActorChannelDisconnected(sender, e);

            if (!e.RemoteActor.Equals(this.LocalActor))
            {
                NotifyActorChanged(e.RemoteActor);
            }
        }
Esempio n. 4
0
        private void OnActorChannelDisconnected(object sender, ActorChannelDisconnectedEventArgs e)
        {
            var item = _channels.Get(e.ChannelIdentifier);

            if (item != null)
            {
                if (item.RemoteActorKey == e.RemoteActor.GetKey())
                {
                    _channels.Remove(e.ChannelIdentifier);
                    CloseChannel(item.Channel);

                    if (item.RemoteActor != null)
                    {
                        if (ChannelDisconnected != null)
                        {
                            ChannelDisconnected(sender, new ActorChannelDisconnectedEventArgs(item.ChannelIdentifier, item.RemoteActor));
                        }
                    }
                }
            }
        }