Esempio n. 1
0
        public static warp_Camera TOP()
        {
            warp_Camera cam = new warp_Camera();

            cam.setPos(0, -2f, 0);
            return(cam);
        }
Esempio n. 2
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        public static warp_Camera RIGHT()
        {
            warp_Camera cam = new warp_Camera();

            cam.setPos(-2f, 0, 0);
            return(cam);
        }
Esempio n. 3
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        public static warp_Camera FRONT()
        {
            warp_Camera cam = new warp_Camera();

            cam.setPos(0, 0, -2f);
            return(cam);
        }
        public void project(warp_Matrix vertexProjection, warp_Matrix normalProjection, warp_Camera camera)
        // Projects this vertex into camera space
        {
            pos2 = pos.transform(vertexProjection);
            n2 = n.transform(normalProjection);

            float fact;
            if (camera.isOrthographic)
            {
                x = (int)(pos2.x * (camera.screenscale / camera.orthoViewWidth) + (camera.screenwidth >> 1));
                y = (int)(-pos2.y * (camera.screenscale / camera.orthoViewHeight) + (camera.screenheight >> 1));
            }
            else
            {
                fact = camera.screenscale / camera.fovfact / ((pos2.z > 0.1) ? pos2.z : 0.1f);
                x = (int)(pos2.x * fact + (camera.screenwidth >> 1));
                y = (int)(-pos2.y * fact + (camera.screenheight >> 1));
            }

            z = (int)(65536f * pos2.z);
            sw = -(pos2.z);
            nx = (int)(n2.x * 127 + 127);
            ny = (int)(n2.y * 127 + 127);
            if (parent.material == null) return;
            if (parent.material.texture == null) return;
            tx = (int)((float)parent.material.texture.width * u);
            ty = (int)((float)parent.material.texture.height * v);
        }
Esempio n. 5
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 public void addCamera(String key, warp_Camera c)
 {
     cameraData.Add(key, c);
 }
 public static warp_Camera TOP()
 {
     warp_Camera cam=new warp_Camera();
     cam.setPos(0,-2f,0);
     return cam;
 }
 public static warp_Camera RIGHT()
 {
     warp_Camera cam=new warp_Camera();
     cam.setPos(-2f,0,0);
     return cam;
 }
 public static warp_Camera LEFT()
 {
     warp_Camera cam=new warp_Camera();
     cam.setPos(2f,0,0);
     return cam;
 }
 public static warp_Camera FRONT()
 {
     warp_Camera cam=new warp_Camera();
     cam.setPos(0,0,-2f);
     return cam;
 }
        public void render(warp_Camera cam)
        {
            rasterizer.rebuildReferences(this);

            warp_Math.clearBuffer( zBuffer, zFar );
            //System.Array.Copy(screen.zBuffer,0,zBuffer,0,zBuffer.Length);

            if (useId)
            {
                warp_Math.clearBuffer(idBuffer, -1);
            }
            if (scene.environment.background != null)
            {
                screen.drawBackground(scene.environment.background, 0, 0, screen.width,	screen.height);
            }
            else
            {
                screen.clear(scene.environment.bgcolor);
            }

            cam.setScreensize(screen.width, screen.height);
            scene.prepareForRendering();
            emptyQueues();

            // Project
            warp_Matrix m = warp_Matrix.multiply(cam.getMatrix(), scene.matrix);
            warp_Matrix nm = warp_Matrix.multiply(cam.getNormalMatrix(),scene.normalmatrix);
            warp_Matrix vertexProjection, normalProjection;
            warp_Object obj;
            warp_Triangle t;
            warp_Vertex v;
            int w = screen.width;
            int h = screen.height;
            for (int id = scene.objects - 1; id >= 0; id--)
            {
                obj = scene.wobject[id];
                if (obj.visible)
                {
                    vertexProjection = obj.matrix.getClone();
                    normalProjection = obj.normalmatrix.getClone();
                    vertexProjection.transform(m);
                    normalProjection.transform(nm);

                    for (int i = obj.vertices - 1; i >= 0; i--)
                    {
                        v = obj.fastvertex[i];
                        v.project(vertexProjection, normalProjection, cam);
                        v.clipFrustrum(w, h);
                    }
                    for (int i = obj.triangles - 1; i >= 0; i--)
                    {
                        t = obj.fasttriangle[i];
                        t.project(normalProjection);
                        t.clipFrustrum(w, h);
                        enqueueTriangle(t);
                    }
                }
            }

            //screen.lockImage();

            warp_Triangle[] tri;
            tri = getOpaqueQueue();
            if (tri != null)
            {
                for (int i = tri.GetLength(0) - 1; i >= 0; i--)
                {
                    rasterizer.loadMaterial(tri[i].parent.material);
                    rasterizer.render(tri[i]);
                }
            }

            tri = getTransparentQueue();
            if (tri != null)
            {
                for (int i = 0; i < tri.GetLength(0); i++)
                {
                    rasterizer.loadMaterial(tri[i].parent.material);
                    rasterizer.render(tri[i]);
                }
            }

            //screen.unlockImage();
        }
Esempio n. 11
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        public void project(warp_Matrix vertexProjection, warp_Matrix normalProjection, warp_Camera camera)
        // Projects this vertex into camera space
        {
            pos2 = pos.transform(vertexProjection);
            n2   = n.transform(normalProjection);

            float fact;

            if (camera.isOrthographic)
            {
                x = (int)(pos2.x * (camera.screenscale / camera.orthoViewWidth) + (camera.screenwidth >> 1));
                y = (int)(-pos2.y * (camera.screenscale / camera.orthoViewHeight) + (camera.screenheight >> 1));
            }
            else
            {
                fact = camera.screenscale / camera.fovfact / ((pos2.z > 0.1) ? pos2.z : 0.1f);
                x    = (int)(pos2.x * fact + (camera.screenwidth >> 1));
                y    = (int)(-pos2.y * fact + (camera.screenheight >> 1));
            }

            z  = (int)(65536f * pos2.z);
            sw = -(pos2.z);
            nx = (int)(n2.x * 127 + 127);
            ny = (int)(n2.y * 127 + 127);
            if (parent.material == null)
            {
                return;
            }
            if (parent.material.texture == null)
            {
                return;
            }
            tx = (int)((float)parent.material.texture.width * u);
            ty = (int)((float)parent.material.texture.height * v);
        }
Esempio n. 12
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		public void addCamera(String key, warp_Camera c)
		{
			cameraData.Add(key, c);
		}
Esempio n. 13
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        public void render(warp_Camera cam)
        {
            rasterizer.rebuildReferences(this);

            warp_Math.clearBuffer(zBuffer, zFar);
            //System.Array.Copy(screen.zBuffer,0,zBuffer,0,zBuffer.Length);

            if (useId)
            {
                warp_Math.clearBuffer(idBuffer, -1);
            }
            if (scene.environment.background != null)
            {
                screen.drawBackground(scene.environment.background, 0, 0, screen.width, screen.height);
            }
            else
            {
                screen.clear(scene.environment.bgcolor);
            }

            cam.setScreensize(screen.width, screen.height);
            scene.prepareForRendering();
            emptyQueues();

            // Project
            warp_Matrix   m = warp_Matrix.multiply(cam.getMatrix(), scene.matrix);
            warp_Matrix   nm = warp_Matrix.multiply(cam.getNormalMatrix(), scene.normalmatrix);
            warp_Matrix   vertexProjection, normalProjection;
            warp_Object   obj;
            warp_Triangle t;
            warp_Vertex   v;
            int           w = screen.width;
            int           h = screen.height;

            for (int id = scene.objects - 1; id >= 0; id--)
            {
                obj = scene.wobject[id];
                if (obj.visible)
                {
                    vertexProjection = obj.matrix.getClone();
                    normalProjection = obj.normalmatrix.getClone();
                    vertexProjection.transform(m);
                    normalProjection.transform(nm);

                    for (int i = obj.vertices - 1; i >= 0; i--)
                    {
                        v = obj.fastvertex[i];
                        v.project(vertexProjection, normalProjection, cam);
                        v.clipFrustrum(w, h);
                    }
                    for (int i = obj.triangles - 1; i >= 0; i--)
                    {
                        t = obj.fasttriangle[i];
                        t.project(normalProjection);
                        t.clipFrustrum(w, h);
                        enqueueTriangle(t);
                    }
                }
            }

            //screen.lockImage();

            warp_Triangle[] tri;
            tri = getOpaqueQueue();
            if (tri != null)
            {
                for (int i = tri.GetLength(0) - 1; i >= 0; i--)
                {
                    rasterizer.loadMaterial(tri[i].parent.material);
                    rasterizer.render(tri[i]);
                }
            }

            tri = getTransparentQueue();
            if (tri != null)
            {
                for (int i = 0; i < tri.GetLength(0); i++)
                {
                    rasterizer.loadMaterial(tri[i].parent.material);
                    rasterizer.render(tri[i]);
                }
            }

            //screen.unlockImage();
        }