/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { Process p = Process.GetCurrentProcess(); p.PriorityClass = ProcessPriorityClass.High; LoggerSetup.Initialize(); Language.Instance.SetLanguage("Swedish"); Recellection game = new Recellection(); Initializer logic = new Initializer(game.Window.Handle); Thread gameLogic = new Thread(logic.Run); game.LogicThread = gameLogic; Recellection.textureMap = new SpriteTextureMap(game.Content); FullScreen(game.Window.Handle); game.Run(); gameLogic.Abort(); Environment.Exit(0); // MOAR EXITS! MOAR!!! DEATH TO ALL APPLICATION! }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { Process p = Process.GetCurrentProcess(); p.PriorityClass = ProcessPriorityClass.High; LoggerSetup.Initialize(); Language.Instance.SetLanguage("Swedish"); Recellection game = new Recellection(); Initializer logic = new Initializer(game.Window.Handle); Thread gameLogic = new Thread(logic.Run); game.LogicThread = gameLogic; Recellection.textureMap = new SpriteTextureMap(game.Content); FullScreen(game.Window.Handle); game.Run(); gameLogic.Abort(); Environment.Exit(0); // MOAR EXITS! MOAR!!! DEATH TO ALL APPLICATION! }