public IEnumerator BroadcastAction(string actionID = null)
        {
            BroadcastPayload payloadData = m_curPlayer.GetComponent <Player>().GetInfo();

            payloadData.action = actionID;
            string logJSON     = "{ \n\"data\" : " + JsonUtility.ToJson(payloadData) + ", \n\"timestamp\" : " + Time.time.ToString() + "\n},";
            string payloadJSON = "{ \"method\" : [\"action\"], \"data\" : " + JsonUtility.ToJson(payloadData) + "}";

            m_socket.SendString(payloadJSON);
            yield return(0);
        }
Esempio n. 2
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        public BroadcastPayload GetInfo()
        {
            BroadcastPayload curInfo = new BroadcastPayload
            {
                velocity = gameObject.GetComponent <Rigidbody2D>().velocity,
                position = gameObject.GetComponent <Rigidbody2D>().position,
                state    = m_currentState,
                action   = "null"
            };

            return(curInfo);
        }
        IEnumerator StartServerUpdator()
        {
            while (true)
            {
                if (m_curPlayer == null)
                {
                    yield return(0);

                    continue;
                }
                if ((Time.frameCount % Constants.UPDATE_FREQUENCY) == 0)
                {
                    BroadcastPayload payloadData = m_curPlayer.GetComponent <Player>().GetInfo();
                    string           payloadJSON = "{ \"method\" : [\"action\"], \"data\" : " + JsonUtility.ToJson(payloadData) + "}";
                    m_socket.SendString(payloadJSON);
                }
                yield return(0);
            }
        }
Esempio n. 4
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 public void UpdateTransform(BroadcastPayload _data)
 {
     m_player.SetPosition(_data.position);
     gameObject.GetComponent <Rigidbody2D>().velocity = _data.velocity;
 }
Esempio n. 5
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 public void Act(BroadcastPayload _data)
 {
     Correct(_data.position, _data.velocity);
     m_player.SendMessage(_data.action, 0);
 }
        private void HandleMessage(string _msg)
        {
            var    replyJSON = JSON.Parse(_msg);
            string method    = replyJSON["method"];

            if (method == "joininfo")
            {
                m_curPlayerSlot = replyJSON["slot"].AsInt;
                m_curPlayer     = InstantiatePlayer(m_curPlayerSlot, Constants.PLAYER_TAG, SharedData.Username);
                var registeredPlayerSlots = replyJSON["players"].AsArray;
                for (int i = 0; i < registeredPlayerSlots.Count; i++)
                {
                    var        infoTuple      = registeredPlayerSlots[i].AsArray;
                    int        index          = (int)infoTuple[0];
                    string     playerUsername = (string)infoTuple[1];
                    GameObject selectedPlayer = m_playerList[index];
                    if (selectedPlayer.activeSelf == false)
                    {
                        Debug.Log("Instantiating enemy in slot: " + playerUsername);
                        InstantiatePlayer(index, Constants.ENEMY_TAG, playerUsername);
                    }
                }
            }
            if (method == "newuser")
            {
                int    playerSlot     = replyJSON["slot"].AsInt;
                string playerUsername = replyJSON["username"].Value;
                if (playerUsername == "")
                {
                    playerUsername = playerSlot.ToString();
                }
                Debug.Log("Got newuser in " + playerSlot.ToString() + "with username: "******"action" && (replyJSON["slot"].AsInt != m_curPlayerSlot))
            {
                int playerSlot        = replyJSON["slot"].AsInt;
                BroadcastPayload data = new BroadcastPayload
                {
                    position = new Vector2(replyJSON["data"]["position"]["x"].AsFloat, replyJSON["data"]["position"]["y"].AsFloat),
                    velocity = new Vector2(replyJSON["data"]["velocity"]["x"].AsFloat, replyJSON["data"]["velocity"]["y"].AsFloat),
                    state    = (Player.State)replyJSON["data"]["state"].AsInt,
                    action   = replyJSON["data"]["action"]
                };
                GameObject player = m_playerList[playerSlot];
                if (data.action == "null")
                {
                    player.GetComponent <WebController>().UpdateTransform(data);
                }
                else if (data.action == "player_death")
                {
                    Debug.Log("Killing player: " + playerSlot);
                    player.GetComponent <WebController>().KillPlayer();
                    m_infoPanel.KillUser(playerSlot);
                }
                else
                {
                    player.GetComponent <WebController>().Act(data);
                }
            }
            if (method == "deaduser")
            {
                Debug.Log("Got deaduser request");
                var        info           = replyJSON["deaduser"].AsArray;
                int        playerSlot     = (int)info[0];
                string     playerUsername = (string)info[1];
                GameObject deadPlayer     = m_playerList[playerSlot];
                Destroy(deadPlayer);
                m_playerList[playerSlot] = (GameObject)Instantiate(Resources.Load("Character"));
                m_playerList[playerSlot].SetActive(false);
                m_infoPanel.DisableInfoSlot(playerSlot);
            }
        }