/// <summary>Generates a tree on the native side and returns a <see cref="RealtimeCSG.Foundation.CSGTree"/> struct that contains a reference to it.</summary> /// <param name="userID">A unique id to help identify this particular tree. For instance, this could be an InstanceID to a [UnityEngine.Object](https://docs.unity3d.com/ScriptReference/Object.html).</param> /// <param name="children">The child nodes that are children of this tree. A tree may not have duplicate children, contain itself or contain a <see cref="RealtimeCSG.Foundation.CSGTree"/>.</param> /// <returns>A new <see cref="RealtimeCSG.Foundation.CSGTree"/>. May be an invalid node if it failed to create it.</returns> public static CSGTree Create(Int32 userID, params CSGTreeNode[] children) { int treeNodeID; if (!GenerateTree(userID, out treeNodeID)) { return new CSGTree() { treeNodeID = 0 } } ; if (children != null && children.Length > 0) { if (!CSGTreeNode.InsertChildNodeRange(treeNodeID, 0, children)) { CSGTreeNode.DestroyNode(treeNodeID); return(new CSGTree() { treeNodeID = 0 }); } } return(new CSGTree() { treeNodeID = treeNodeID }); }
/// <summary>Inserts the <see cref="RealtimeCSG.Foundation.CSGTreeNode"/>s of an array into the <see cref="RealtimeCSG.Foundation.CSGTreeNode"/> at the specified index.</summary> /// <param name="index">The zero-based index at which the new <see cref="RealtimeCSG.Foundation.CSGTreeNode"/>s should be inserted.</param> /// <param name="array">The array whose <see cref="RealtimeCSG.Foundation.CSGTreeNode"/>s should be inserted into the <see cref="RealtimeCSG.Foundation.CSGTreeNode"/>. The array itself cannot be null.</param> /// <returns><b>true</b> on success, <b>false</b> on failure</returns> public bool InsertRange(int index, CSGTreeNode[] array) { if (array == null) { throw new ArgumentNullException("array"); } return(CSGTreeNode.InsertChildNodeRange(branchNodeID, index, array)); }
/// <summary>Adds the <see cref="RealtimeCSG.Foundation.CSGTreeNode"/>s of the specified array to the end of the <see cref="RealtimeCSG.Foundation.CSGTreeBranch"/>.</summary> /// <param name="array">The array whose <see cref="RealtimeCSG.Foundation.CSGTreeNode"/>s should be added to the end of the <see cref="RealtimeCSG.Foundation.CSGTreeBranch"/>. The array itself cannot be null.</param> /// <returns><b>true</b> on success, <b>false</b> on failure</returns> public bool AddRange(CSGTreeNode[] array) { if (array == null) { throw new ArgumentNullException("array"); } return(CSGTreeNode.InsertChildNodeRange(branchNodeID, Count, array)); }