Esempio n. 1
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 public PCCombatant(PlayerCharacter owner, BattleArena Battle)
 {
     this.name       = owner.name;
     this.attributes = owner.attributes;
     this.Battle     = Battle;
     this.attack     = new basicAttack(this, 1000);
 }
        public Timeline(BattleArena battle)
        {
            this.battle = battle;
            timeline    = new List <PlayerTurn>();

            fill();
            sort();

            battle.printSpeed(timeline);
        }
Esempio n. 3
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        /// <summary>
        /// Start a new Combat
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void StartButton_Click(object sender, EventArgs e)
        {
            combatants = new List <PlayerCharacter>();
            ConsoleWindow.Items.Clear();

            combatants.Add(new PlayerCharacter("You", Battle));
            //combatants.Add(new PlayerObjectModel("Ally", ref Battle));

            combatants.Add(new PlayerCharacter("They", Battle));
            //combatants.Add(new PlayerObjectModel("They2", ref Battle));

            Battle = new BattleArena(this);// ref combatants, this);
        }
Esempio n. 4
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        public EnemyAITurn(BattleArena battle, ICombatant owner)
        {
            this.phases = new List <Phase>();
            this.battle = battle;
            this.owner  = owner;
            //timeUntilTurn = this.owner.calc_time_cost(500);

            //currentPhase = 0;
            //timeOut = false;

            ActionPhase = new Phase(400);
            ActionPhase.phaseTime.timer.Tick += new EventHandler(attack);
            phases.Add(ActionPhase);
        }
Esempio n. 5
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        public PlayerTurn(BattleArena battle, ICombatant owner)
        {
            this.phases   = new List <Phase>();
            this.battle   = battle;
            this.owner    = owner;
            timeUntilTurn = this.owner.calc_time_cost(500);

            current_phase = 0;
            timeOut       = false;

            freePhase   = new Phase(200, new EventHandler(next_phase));
            ActionPhase = new Phase(1000, new EventHandler(next_phase));

            phases.Add(freePhase);
            phases.Add(ActionPhase);
        }
Esempio n. 6
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 public PlayerCharacter(string name, BattleArena Battle)
 {
     this.name       = name;
     this.attributes = new Attributes(8, 14);
     this.combatant  = new PCCombatant(this, Battle);
 }