Esempio n. 1
0
        public static Enemy Troll()
        {
            Equipment loot         = null;
            int       randomNumber = _rnd.Next(1, 6);

            switch (randomNumber)
            {
            case 1:
                loot = Weapon.Cutlass();
                break;

            case 2:
                loot = Armor.IronCoat();
                break;

            case 3:
                loot = Boots.FightingBoots();
                break;

            case 4:
                loot = Gloves.IvoryGloves();
                break;

            case 5:
                loot = Helmet.RomanHelmet();
                break;
            }
            return(new Enemy("Troll", 10, 25, 100, 20, 25, 5, 15, 20, loot));
        }
Esempio n. 2
0
        public static Enemy Goblin()
        {
            Equipment loot         = null;
            int       randomNumber = _rnd.Next(1, 6);

            switch (randomNumber)
            {
            case 1:
                loot = Weapon.ShortSword();
                break;

            case 2:
                loot = Armor.Cuirass();
                break;

            case 3:
                loot = Boots.StuddedBoots();
                break;

            case 4:
                loot = Gloves.Gauntlet();
                break;

            case 5:
                loot = Helmet.FeatherMelon();
                break;
            }

            return(new Enemy("Gobelin", 1, 10, 100, 10, 5, 2, 10, 10, loot));
        }
Esempio n. 3
0
        public static Enemy Dragon()
        {
            Equipment loot         = null;
            int       randomNumber = _rnd.Next(1, 6);

            switch (randomNumber)
            {
            case 1:
                loot = Weapon.Masamune();
                break;

            case 2:
                loot = Armor.DiamondChestpiece();
                break;

            case 3:
                loot = Boots.NinjaTabi();
                break;

            case 4:
                loot = Gloves.FireMittens();
                break;

            case 5:
                loot = Helmet.DiamondHelmet();
                break;
            }
            return(new Enemy("Dragon", 40, 55, 100, 55, 55, 12, 42, 50, loot));
        }
Esempio n. 4
0
        public static Enemy Orc()
        {
            Equipment loot         = null;
            int       randomNumber = _rnd.Next(1, 6);

            switch (randomNumber)
            {
            case 1:
                loot = Weapon.Claymore();
                break;

            case 2:
                loot = Armor.GoldCoat();
                break;

            case 3:
                loot = Boots.Caligula();
                break;

            case 4:
                loot = Gloves.GenjiGloves();
                break;

            case 5:
                loot = Helmet.GenjiHelmet();
                break;
            }
            return(new Enemy("Orc", 30, 40, 100, 45, 35, 11, 35, 40, loot));
        }
Esempio n. 5
0
        public static Enemy Centaur()
        {
            Equipment loot         = null;
            int       randomNumber = _rnd.Next(1, 6);

            switch (randomNumber)
            {
            case 1:
                loot = Weapon.Ragnarok();
                break;

            case 2:
                loot = Armor.Caparison();
                break;

            case 3:
                loot = Boots.FeatherBoots();
                break;

            case 4:
                loot = Gloves.Bracers();
                break;

            case 5:
                loot = Helmet.IronHelmet();
                break;
            }
            return(new Enemy("Centaure", 20, 33, 100, 30, 30, 10, 40, 30, loot));
        }
Esempio n. 6
0
        public BlackSmith(int level) : base()
        {
            _level = level;
            _items = new List <Item>();

            // Set the equipments that the Blacksmith can sell according to his level
            switch (_level)
            {
            default:
                _items.Add(Armor.Cuirass());
                _items.Add(Boots.StuddedBoots());
                _items.Add(Gloves.Gauntlet());
                _items.Add(Helmet.FeatherMelon());
                _items.Add(Weapon.ShortSword());
                break;

            case 2:
                _items.Add(Armor.IronCoat());
                _items.Add(Boots.FightingBoots());
                _items.Add(Gloves.IvoryGloves());
                _items.Add(Helmet.RomanHelmet());
                _items.Add(Weapon.Cutlass());
                break;

            case 3:
                _items.Add(Armor.Caparison());
                _items.Add(Boots.FeatherBoots());
                _items.Add(Gloves.Bracers());
                _items.Add(Helmet.IronHelmet());
                _items.Add(Weapon.Ragnarok());
                break;

            case 4:
                _items.Add(Armor.GoldCoat());
                _items.Add(Boots.Caligula());
                _items.Add(Gloves.GenjiGloves());
                _items.Add(Helmet.GenjiHelmet());
                _items.Add(Weapon.Claymore());
                break;

            case 5:
                _items.Add(Armor.DiamondChestpiece());
                _items.Add(Boots.NinjaTabi());
                _items.Add(Gloves.FireMittens());
                _items.Add(Helmet.DiamondHelmet());
                _items.Add(Weapon.Masamune());
                break;
            }
        }
Esempio n. 7
0
 public static Enemy BossGoblin()
 {
     return(new Enemy("Boss Gobelin", 9, 50, 100, 20, 25, 5, 15, 20, Gloves.MogGloves()));
 }