Esempio n. 1
0
        private void Window(int id)
        {
            GUI.DragWindow(drag);
            this.settings.autoArm          = GUILayout.Toggle(this.settings.autoArm, "Automatically arm when staging", this.skins.toggle);
            this.settings.jokeActivated    = GUILayout.Toggle(this.settings.jokeActivated, "Activate April Fools' joke (USE AT OWN RISK)", this.skins.toggle);
            this.settings.guiResizeUpdates = GUILayout.Toggle(this.settings.guiResizeUpdates, "Part GUI resize updates canopy size", this.skins.toggle);
            this.settings.mustBeEngineer   = GUILayout.Toggle(this.settings.mustBeEngineer, "Only engineers can repack in career", this.skins.toggle);
            if (!this.settings.mustBeEngineer)
            {
                GUI.enabled = false;
            }
            GUIUtils.CreateEntryArea("Engineer minimum level to repack:", ref this.level, 0, 5, 100);
            if (!this.settings.mustBeEngineer)
            {
                GUI.enabled = true;
            }

            GUIUtils.CenteredButton("Close", CloseWindow, 100);
        }
Esempio n. 2
0
        //Info window
        private void Window(int id)
        {
            //Header
            GUI.DragWindow(this.drag);
            GUILayout.BeginVertical();

            //Top info labels
            StringBuilder builder = new StringBuilder("Part name: ").AppendLine(this.part.partInfo.title);

            builder.Append("Symmetry counterparts: ").AppendLine(this.part.symmetryCounterparts.Count.ToString());
            builder.Append("Part mass: ").Append(this.part.TotalMass().ToString("0.###")).Append("t");
            GUILayout.Label(builder.ToString(), this.skins.label);

            //Beggining scroll
            this.scroll = GUILayout.BeginScrollView(this.scroll, false, false, this.skins.horizontalScrollbar, this.skins.verticalScrollbar, this.skins.box);
            GUILayout.Space(5);
            GUILayout.Label("General:", GUIUtils.boldLabel, GUILayout.Width(120));

            //General labels
            builder = new StringBuilder("Autocut speed: ").Append(cutSpeed).AppendLine("m/s");
            if (this.timer >= 60)
            {
                builder.Append("Deployment timer: ").AppendLine(RCUtils.ToMinutesSeconds(this.timer));
            }
            else if (this.timer > 0)
            {
                builder.Append("Deployment timer: ").Append(this.timer.ToString("0.#")).AppendLine("s");
            }
            if (this.mustGoDown)
            {
                builder.AppendLine("Must go downwards to deploy");
            }
            if (this.deployOnGround)
            {
                builder.AppendLine("Automatically deploys on ground contact");
            }
            if (this.spareChutes >= 0)
            {
                builder.Append("Spare chutes: ").Append(chuteCount);
            }
            else
            {
                builder.Append("Spare chutes: inf");
            }
            GUILayout.Label(builder.ToString(), this.skins.label);

            //Specific labels
            for (int i = 0; i < this.parachutes.Count; i++)
            {
                GUILayout.Label("___________________________________________", GUIUtils.boldLabel);
                GUILayout.Space(3);
                GUILayout.Label(RCUtils.ParachuteNumber(i) + ":", GUIUtils.boldLabel, GUILayout.Width(120));
                this.parachutes[i].UpdateGUI();
            }

            //End scroll
            GUILayout.EndScrollView();

            //Copy button if in flight
            if (HighLogic.LoadedSceneIsFlight && this.part.symmetryCounterparts.Count > 0)
            {
                GUIUtils.CenteredButton("Copy to others chutes", CopyToCouterparts);
            }

            //Close button
            GUIUtils.CenteredButton("Close", () => this.visible = false);

            //Closer
            GUILayout.EndVertical();
        }