Esempio n. 1
0
        /// <summary>
        /// Initiates all the texture and model nodes in this model config
        /// </summary>
        public TextureConfig(ConfigNode node)
        {
            node.TryGetValue("name", ref _name);
            foreach(ConfigNode cfg in node.nodes)
            {
                if (cfg.name == "CASE_TEXTURE")
                {
                    CaseConfig parachuteCase = new CaseConfig(cfg);
                    _cases.Add(parachuteCase);
                    continue;
                }

                if (cfg.name == "CANOPY_TEXTURE")
                {
                    CanopyConfig canopy = new CanopyConfig(cfg);
                    _canopies.Add(canopy);
                    continue;
                }

                if (cfg.name == "CANOPY_MODEL")
                {
                    ModelConfig model = new ModelConfig(cfg);
                    _models.Add(model);
                    continue;
                }
            }
            if (_cases.Count > 0) { _caseNames = _cases.Select(c => c.name).ToArray(); }
            if (_canopies.Count > 0) { _canopyNames = _canopies.Select(c => c.name).ToArray(); }
            if (_models.Count > 0) { _modelNames = _models.Select(m => m.name).ToArray(); }
        }
Esempio n. 2
0
 /// <summary>
 /// Tries to get the canopy config associated to the index and returns false if it does not exist
 /// </summary>
 /// <param name="index">Index of the canopy config</param>
 /// <param name="canopy">Value to store the result in</param>
 public bool TryGetCanopy(int index, ref CanopyConfig canopy)
 {
     if (canopyNames.Length > 0 && CanopyExists(canopyNames[index]))
     {
         canopy = GetCanopy(index);
         return(true);
     }
     Debug.LogWarning("[RealChute]: Could not find the canopy texture at the index [" + index + "] within library");
     return(false);
 }
Esempio n. 3
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 /// <summary>
 /// Sees if the given canopy config exists and stores it in the ref value
 /// </summary>
 /// <param name="name">Name of the config searched for</param>
 /// <param name="canopy">Value to store th result in</param>
 public bool TryGetCanopy(string name, ref CanopyConfig canopy)
 {
     if (ContainsCanopy(name))
     {
         canopy = this._canopies[name];
         return(true);
     }
     if (!string.IsNullOrEmpty(name) && this._canopies.Count > 0)
     {
         Debug.LogError("[RealChute]: Could not find the CanopyConfig \"" + name + "\" in the library");
     }
     return(false);
 }
Esempio n. 4
0
 /// <summary>
 /// Sees if the given canopy config exists and stores it in the ref value
 /// </summary>
 /// <param name="name">Name of the config searched for</param>
 /// <param name="canopy">Value to store th result in</param>
 public bool TryGetCanopy(string name, ref CanopyConfig canopy)
 {
     if (CanopyExists(name))
     {
         canopy = GetCanopy(name);
         return(true);
     }
     if (name != string.Empty && name != "none")
     {
         Debug.LogWarning("[RealChute]: Could not find the " + name + " canopy texture within library");
     }
     return(false);
 }
Esempio n. 5
0
 /// <summary>
 /// Tries to get the canopy config associated to the index and returns false if it does not exist
 /// </summary>
 /// <param name="index">Index of the canopy config</param>
 /// <param name="canopy">Value to store the result in</param>
 public bool TryGetCanopy(int index, ref CanopyConfig canopy)
 {
     if (this._canopyNames.IndexInRange(index))
     {
         string name = this._canopyNames[index];
         if (ContainsCanopy(name))
         {
             canopy = this._canopies[name];
             return(true);
         }
     }
     if (this._canopies.Count > 0)
     {
         Debug.LogError("[RealChute]: Could not find the CanopyConfig at the [" + index + "] index in the library");
     }
     return(false);
 }
Esempio n. 6
0
        /// <summary>
        /// Initiates all the texture and model nodes in this model config
        /// </summary>
        public TextureConfig(ConfigNode node)
        {
            node.TryGetValue("name", ref _name);
            foreach (ConfigNode cfg in node.nodes)
            {
                if (cfg.name == "CASE_TEXTURE")
                {
                    CaseConfig parachuteCase = new CaseConfig(cfg);
                    _cases.Add(parachuteCase);
                    continue;
                }

                if (cfg.name == "CANOPY_TEXTURE")
                {
                    CanopyConfig canopy = new CanopyConfig(cfg);
                    _canopies.Add(canopy);
                    continue;
                }

                if (cfg.name == "CANOPY_MODEL")
                {
                    ModelConfig model = new ModelConfig(cfg);
                    _models.Add(model);
                    continue;
                }
            }
            if (_cases.Count > 0)
            {
                _caseNames = _cases.Select(c => c.name).ToArray();
            }
            if (_canopies.Count > 0)
            {
                _canopyNames = _canopies.Select(c => c.name).ToArray();
            }
            if (_models.Count > 0)
            {
                _modelNames = _models.Select(m => m.name).ToArray();
            }
        }
Esempio n. 7
0
 /// <summary>
 /// Tries to get the canopy config associated to the index and returns false if it does not exist
 /// </summary>
 /// <param name="index">Index of the canopy config</param>
 /// <param name="canopy">Value to store the result in</param>
 public bool TryGetCanopy(int index, ref CanopyConfig canopy)
 {
     if (this._canopyNames.IndexInRange(index))
     {
         string name = this._canopyNames[index];
         if (ContainsCanopy(name))
         {
             canopy = this._canopies[name];
             return true;
         }
     }
     if (this._canopies.Count > 0) { Debug.LogError("[RealChute]: Could not find the CanopyConfig at the [" + index + "] index in the library"); }
     return false;
 }
Esempio n. 8
0
 /// <summary>
 /// Sees if the given canopy config exists and stores it in the ref value
 /// </summary>
 /// <param name="name">Name of the config searched for</param>
 /// <param name="canopy">Value to store th result in</param>
 public bool TryGetCanopy(string name, ref CanopyConfig canopy)
 {
     if (ContainsCanopy(name))
     {
         canopy = this._canopies[name];
         return true;
     }
     if (!string.IsNullOrEmpty(name) && this._canopies.Count > 0) { Debug.LogError("[RealChute]: Could not find the CanopyConfig \"" + name + "\" in the library"); }
     return false;
 }
Esempio n. 9
0
 /// <summary>
 /// Returns the index of the canopy config if it exists
 /// </summary>
 /// <param name="canopy">Canopy config searched for</param>
 public int GetCanopyIndex(CanopyConfig canopy)
 {
     return(canopies.Keys.ToList().IndexOf(canopy));
 }
Esempio n. 10
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 /// <summary>
 /// Tries to get the canopy config associated to the index and returns false if it does not exist
 /// </summary>
 /// <param name="index">Index of the canopy config</param>
 /// <param name="canopy">Value to store the result in</param>
 public bool TryGetCanopy(int index, ref CanopyConfig canopy)
 {
     if (canopyNames.Length > 0 && CanopyExists(canopyNames[index]))
     {
         canopy = GetCanopy(index);
         return true;
     }
     Debug.LogWarning("[RealChute]: Could not find the canopy texture at the index [" + index + "] within library");
     return false;
 }
Esempio n. 11
0
 /// <summary>
 /// Sees if the given canopy config exists and stores it in the ref value
 /// </summary>
 /// <param name="name">Name of the config searched for</param>
 /// <param name="canopy">Value to store th result in</param>
 public bool TryGetCanopy(string name, ref CanopyConfig canopy)
 {
     if (CanopyExists(name))
     {
         canopy = GetCanopy(name);
         return true;
     }
     if (name != string.Empty && name != "none") { Debug.LogWarning("[RealChute]: Could not find the " + name + " canopy texture within library"); }
     return false;
 }
Esempio n. 12
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 /// <summary>
 /// Returns the index of the canopy config if it exists
 /// </summary>
 /// <param name="canopy">Canopy config searched for</param>
 public int GetCanopyIndex(CanopyConfig canopy)
 {
     return canopies.Keys.ToList().IndexOf(canopy);
 }
Esempio n. 13
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 /// <summary>
 /// Returns the index of the canopy config if it exists
 /// </summary>
 /// <param name="canopy">Canopy config searched for</param>
 public int GetCanopyIndex(CanopyConfig canopy)
 {
     return canopies.IndexOf(canopy);
 }
Esempio n. 14
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 /// <summary>
 /// Returns the index of the canopy config if it exists
 /// </summary>
 /// <param name="canopy">Canopy config searched for</param>
 public int GetCanopyIndex(CanopyConfig canopy)
 {
     return(canopies.IndexOf(canopy));
 }