public void MakeSureWeAreInBreakMode()
        {
            (new TestScheduler()).With(sched => {
                var lastState = BlockTimerViewState.Initialized;
                bool isTimerStateDone = false;
                var fixture = new BlockTimerViewModel(new BlockItem() { Description = "Test Item" });

                // Watch the timer state
                fixture.TimerState.Subscribe(
                    state => lastState = state,
                    () => isTimerStateDone = true);

                fixture.Start.Execute(null);

                // After 26 minutes, we should be in our 5-minute break
                sched.RunToMilliseconds(26 * 60 * 1000);
                fixture.TimeRemaining.TotalMinutes.AssertWithinEpsilonOf(4.0);
                Assert.AreEqual(BlockTimerViewState.StartedInBreak, lastState);
                Assert.IsFalse(isTimerStateDone);
            });
        }
Esempio n. 2
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        public BlockTimerWindow(BlockItem Model)
        {
            this.InitializeComponent();

            ViewModel = new BlockTimerViewModel(Model);

            // N.B: This is a bit of a hack - the completion of this observable
            // happens regardless of the value; I tried to use OnError for this
            // instead but it actually ended up throwing the exception.
            ViewModel.TimerState
                .Where(x => x == BlockTimerViewState.ShouldCancel)
                .Subscribe(
                    _ => Dispatcher.BeginInvoke(new Action(() => Close())),
                    () => Dispatcher.BeginInvoke(new Action(() => Close())));

            Observable.Merge(
                    Observable.FromEvent<SizeChangedEventArgs>(this, "SizeChanged").Select(_ => new Unit()),
                    ViewModel.WhenAny(x => x.ProgressPercentage, _ => new Unit()))
                .Select(_ => progressParentBorder.ActualWidth * ViewModel.ProgressPercentage)
                .Subscribe(x => progressBorder.Width = x);
        }
        public void CancelButtonShouldntEndUpSettingModel()
        {
            (new TestScheduler()).With(sched => {
                var fixture = new BlockTimerViewModel(new BlockItem() { Description = "Test Item" });

                BlockTimerViewState lastState = BlockTimerViewState.Initialized;
                fixture.TimerState.Subscribe(x => lastState = x);

                fixture.Start.Execute(null);

                sched.RunToMilliseconds(10);
                Assert.AreEqual(BlockTimerViewState.Started, lastState);

                // Run to 10 minutes in and hit Cancel
                sched.RunToMilliseconds(10 * 60 * 1000);
                fixture.Cancel.Execute(null);

                // Run way past the end
                sched.RunToMilliseconds(60 * 60 * 1000);
                Assert.AreEqual(BlockTimerViewState.ShouldCancel, lastState);
                Assert.IsFalse(fixture.Model.IsObjectValid());
            });
        }
        public void ProgressBarShouldntMoveDuringAPause()
        {
            (new TestScheduler()).With(sched => {
                double lastPercentage = -1.0;
                var fixture = new BlockTimerViewModel(new BlockItem() { Description = "Test Item" });

                fixture.WhenAny(x => x.ProgressPercentage, x => x.Value).Subscribe(x => lastPercentage = x);

                fixture.Start.Execute(null);

                // At the beginning we should be zero
                sched.RunToMilliseconds(10);
                lastPercentage.AssertWithinEpsilonOf(0.0);

                // Run to exactly half of the work time 25 mins / 2
                sched.RunToMilliseconds((12 * 60 + 30) * 1000);
                lastPercentage.AssertWithinEpsilonOf(0.5);

                // Simulate hitting the Pause button
                fixture.Pause.Execute(null);

                // Run to 20 minutes; the progress bar shouldn't have moved
                // since we were paused
                sched.RunToMilliseconds(20 * 60 * 1000);
                lastPercentage.AssertWithinEpsilonOf(0.5);

                fixture.Start.Execute(null);

                // Move to 25 minutes; the progress bar should've moved 5
                // minutes worth (remember, since we were paused from 12min
                // to 20min
                sched.RunToMilliseconds(25 * 60 * 1000);
                lastPercentage.AssertWithinEpsilonOf(0.5 + 0.2);
            });
        }
        public void TimerShouldFinishAfterThirtyMinutes()
        {
            // NB: This is a pattern that we'll use often - we're creating a new
            // TestScheduler object, then calling the "With" extension method,
            // which overrides RxApp.DeferredScheduler / RxApp.TaskpoolScheduler
            // with the instance of TestScheduler here, then we run the Action
            // provided (sched => {}).
            //
            // When the Action exits, we reset RxApp to the way it was before,
            // so we don't have to worry about tests stepping on each other's
            // feet

            (new TestScheduler()).With(sched => {

                //
                // First, we Arrange our Objects.
                //

                var lastState = BlockTimerViewState.Initialized;
                bool isTimerStateDone = false;
                var fixture = new BlockTimerViewModel(new BlockItem() { Description = "Test Item" });

                /* COOLSTUFF: Setting up Subscriptions
                 *
                 * One additional step of RxUI-based tests, is setting up our
                 * Subscriptions - i.e. what we want to watch change over time,
                 * just like we do in the Constructors of our ViewModels.
                 *
                 * We'll then advance the scheduler and see what happens.
                 */

                // Watch the timer state
                fixture.TimerState.Subscribe(
                    state => lastState = state,
                    () => isTimerStateDone = true);

                // Click the Start button
                fixture.Start.Execute(null);

                // Fast forward to 25 minutes in, the timer should *not* be done
                sched.RunToMilliseconds(24 * 60 * 1000);
                Assert.IsFalse(isTimerStateDone);

                // Let's go to 31 minutes
                sched.RunToMilliseconds(35 * 60 * 1000);

                // Make sure our model duration took 30 minutes(ish)
                var pomodoroLength = (fixture.Model.EndedAt.Value - fixture.Model.StartedAt.Value);
                pomodoroLength.TotalMinutes.AssertWithinEpsilonOf(30.0);
                Assert.IsTrue(isTimerStateDone);
            });
        }
        public void TheTimerDoesntAdvanceWhenItIsPaused()
        {
            (new TestScheduler()).With(sched => {
                var lastState = BlockTimerViewState.Initialized;
                bool isTimerStateDone = false;
                var fixture = new BlockTimerViewModel(new BlockItem() { Description = "Test Item" });

                // Watch the timer state
                fixture.TimerState.Subscribe(
                    state => lastState = state,
                    () => isTimerStateDone = true);

                fixture.Start.Execute(null);

                // Five minutes in, hit the pause button
                sched.RunToMilliseconds(5 * 60 * 1000);
                var timeRemaining = fixture.TimeRemaining;

                fixture.Pause.Execute(null);

                // Fast forward ten more minutes - since we're paused, we
                // TimeRemaining shouldn'tve moved
                sched.RunToMilliseconds(10 * 60 * 1000);
                Assert.AreEqual((int)timeRemaining.TotalMinutes, (int)fixture.TimeRemaining.TotalMinutes);

                fixture.Start.Execute(null);

                // Make sure the TimeRemaining has only advanced 1 minute since
                // we resumed (i.e. we shouldn't count paused time as working)
                sched.RunToMilliseconds(11 * 60 * 1000);

                // We should have one pause, and it should be 5 minutes long
                Assert.AreEqual(1, fixture.Model.PauseList.Count);

                var deltaTime = (fixture.Model.PauseList[0].EndedAt - fixture.Model.PauseList[0].StartedAt).TotalMinutes;
                this.Log().InfoFormat("Pause Time: {0} mins", deltaTime);

                deltaTime.AssertWithinEpsilonOf(5.0);

                // The timer display should have advanced only one more minute
                // (i.e. not six minutes, since we were paused for 5 of them)
                deltaTime = (timeRemaining - fixture.TimeRemaining).TotalMinutes;
                deltaTime.AssertWithinEpsilonOf(1.0);
            });
        }
        public void ProgressBarValueIsAccurate()
        {
            (new TestScheduler()).With(sched => {
                double lastPercentage = -1.0;
                var fixture = new BlockTimerViewModel(new BlockItem() { Description = "Test Item" });

                fixture.WhenAny(x => x.ProgressPercentage, x => x.Value).Subscribe(x => lastPercentage = x);

                fixture.Start.Execute(null);

                // At the beginning we should be zero
                sched.RunToMilliseconds(10);
                lastPercentage.AssertWithinEpsilonOf(0.0);

                // Run to exactly half of the work time 25 mins / 2
                sched.RunToMilliseconds((12 * 60 + 30) * 1000);
                lastPercentage.AssertWithinEpsilonOf(0.5);

                // Run to a little before the end, should be near 1.0
                sched.RunToMilliseconds(25 * 60 * 1000 - 10);
                lastPercentage.AssertWithinEpsilonOf(1.0);

                // Step to the beginning of the break, we should've moved back
                // to zero
                sched.RunToMilliseconds(25 * 60 * 1000 + 1010);
                lastPercentage.AssertWithinEpsilonOf(0.0);

                // Finally run to the end of the break
                sched.RunToMilliseconds(30 * 60 * 1000 - 10);
                lastPercentage.AssertWithinEpsilonOf(1.0);
            });
        }