public void RotationByIdentityQuaternion()
 {
     var vector = new Vector3(3, 4, 5);
     var rotated = vector.RotatedBy(Quaternion.Identity);
     Assert.AreEqual(vector.x, rotated.x, Delta);
     Assert.AreEqual(vector.y, rotated.y, Delta);
     Assert.AreEqual(vector.z, rotated.z, Delta);
 }
 public void RotationByNonZeroQuaternion()
 {
     var vector = new Vector3(3, 4, 5);
     var rotated = vector.RotatedBy(new Quaternion(0.5f, 0.5f, 0.5f, 0.5f));
     Assert.AreEqual(5, rotated.x, Delta);
     Assert.AreEqual(3, rotated.y, Delta);
     Assert.AreEqual(4, rotated.z, Delta);
 }
Esempio n. 3
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 public Ray ViewportPointToRay(float posX, float posY)
 {
     float dirY = posY * _tanHalfFoV;
     float dirX = posX * _tanHalfFoV * AspectRatio;
     var rayDirection = new Vector3(dirX, dirY, 1.0f);
     Vector3 rotatedDirection = rayDirection.RotatedBy(_rotation);
     return new Ray(_position, rotatedDirection);
 }