Esempio n. 1
0
        static void Main(string[] args)
        {
            //  //Console.WriteLine("ball \n");
            //Sphere ball = new Sphere(new Vector3(0f,0f,0f),10f);`
            ////  Console.WriteLine("ray1 \n");
            //  Ray ray1 = new Ray(new Vector3(0, 0, -20), new Vector3(0f, 0f, 1f));
            // // Console.WriteLine("ray2 \n");
            //  Ray ray2 = new Ray(new Vector3(0, 0, -20), new Vector3(0f, 1f, 0f));

            //  float distance1 = 40.0f;
            //  int intersection1 = ball.countIntersection(ray1, distance1, out float d1);
            //  distance1 = d1;
            //  Console.WriteLine("Intersection between ball and ray1:" + intersection1+"\n");
            //  Console.WriteLine("Closest intersection point:" +ray1.PointAtDistance(distance1).ToString() + "\n");

            //  float distance2 = 20.0f;
            //  int intersection2 = ball.countIntersection(ray2, distance2, out float d2);
            //  distance2 = d2;
            //  Console.WriteLine("Intersection between ball and ray2:" + intersection2 + "\n");

            ////  Console.WriteLine("ray3 \n");
            //  Ray ray3 = new Ray(new Vector3(0, 10, 10), new Vector3(0, -1, 0));
            //  float distance3 = 20.0f;
            //  int intersection3 = ball.countIntersection(ray3, distance3, out float d3);
            //  distance3 = d3;
            //  Console.WriteLine("Intersection between ball and ray3:" + intersection3 + "\n");
            //  Console.WriteLine("Closest intersection point:" + ray3.PointAtDistance(distance3).ToString() + "\n");

            // // Console.WriteLine("Plane \n");
            //  Plane p = new Plane(new Vector3(0, 1, 1), new Vector3(0));
            //  float distance4 = 30.0f;
            //  int intersection4 = p.countIntersection(ray2, distance4, out float d4);
            //  distance4 = d4;
            //  Console.WriteLine("Intersection between plane and ray2:" + intersection4 + "\n");
            //  Console.WriteLine("Closest intersection point:" + ray2.PointAtDistance(distance4).ToString() + "\n");

            //ZAD2
            string path   = Directory.GetCurrentDirectory() + "\\1a.bmp";
            Bitmap imagex = new Bitmap(path);
            Bitmap image  = new Bitmap(1024, 1024,
                                       System.Drawing.Imaging.PixelFormat.Format32bppRgb);
            Bitmap image1 = new Bitmap(1024, 1024,
                                       System.Drawing.Imaging.PixelFormat.Format32bppRgb);
            string    fileToRead = Directory.GetCurrentDirectory() + "\\CubeTex2.obj";
            ObjReader oRead      = new ObjReader();
            ObjFile   meshes     = oRead.ReadFromFile(fileToRead);

            Primitive plane1 = new Plane(new Vector3(0, 1.5f, 0), new Vector3(0, -1, 0));

            plane1.GetMaterial().diffuseColor = new Color(0, 0, 1);

            Primitive plane2 = new Plane(new Vector3(0, 0.0f, 12), new Vector3(0, 0, -1));

            plane2.GetMaterial().diffuseColor = new Color(0.8, 0.8, 0.2);
            // plane2.GetMaterial().mirror = 0.9;

            Primitive plane3 = new Plane(new Vector3(0, -2.5f, 0), new Vector3(0, 1, 0));

            plane3.GetMaterial().diffuseColor = new Color(1, 1, 1);
            //plane3.GetMaterial().mirror = 0.9;

            Primitive plane4 = new Plane(new Vector3(3, 0, 0), new Vector3(-1, 0, 0));

            plane4.GetMaterial().diffuseColor = new Color(0.1, 1, .1);
            //plane3.GetMaterial().mirror = 0.9;

            Primitive plane5 = new Plane(new Vector3(-3, 0, 0), new Vector3(1, 0, 0));

            plane5.GetMaterial().diffuseColor = new Color(1, .1, .1);
            // plane5.GetMaterial().mirror = 0.9;

            Primitive plane6 = new Plane(new Vector3(0, 0, -4), new Vector3(0, 0, 1));

            plane6.GetMaterial().diffuseColor = new Color(0.2, 0.2, 0.2);

            Primitive ball1 = new Sphere(new Vector3(-1, -0.5f, 1.7f), 0.8f);
            Primitive ball2 = new Sphere(new Vector3(1, -0.5f, 1.7f), 0.8f);


            ball1.GetMaterial().diffuseColor  = new Color(1.0, 1.0, 1.0);
            ball1.GetMaterial().specularColor = new Color(1.0, 1.0, 1.0);

            ball1.GetMaterial().shininess       = 12;
            ball1.GetMaterial().mirror          = 1;
            ball1.GetMaterial().refractive      = 0;
            ball1.GetMaterial().refractiveIndex = 3.5;
            ball2.GetMaterial().diffuseColor    = new Color(0, 1, 0);
            ball2.GetMaterial().specularColor   = new Color(1.0, 1.0, 1.0);
            ball2.GetMaterial().shininess       = 12;
            ball2.GetMaterial().mirror          = 1;
            ball2.GetMaterial().refractive      = 0;
            ball2.GetMaterial().refractiveIndex = 1.5;
            // Console.WriteLine(meshes.meshes[0].name);
            // Console.WriteLine(oRead.ReadFromFile(fileToRead).meshes.Count);
            Scene scene = new Scene();

            Mesh mesh = meshes.meshes[0];

            //   mesh.obj.Move(new Vector3(0, -1, 0));
            mesh.SetTextureForAllFaces(imagex);
            //  ball1.GetMaterial().texture = imagex;


            scene.AddPrimitiveForRendering(ref ball1);
            scene.AddPrimitiveForRendering(ref ball2);
            scene.AddMeshForRendering(ref mesh);
            scene.AddPrimitiveForRendering(ref plane1);
            scene.AddPrimitiveForRendering(ref plane2);
            scene.AddPrimitiveForRendering(ref plane3);
            scene.AddPrimitiveForRendering(ref plane4);
            scene.AddPrimitiveForRendering(ref plane5);
            //    scene.AddPrimitiveForRendering(ref plane6);


            PointLight pl1  = new PointLight(new Vector3(-0.5f, -0.5f, -1), new Color(0.7, 0.7, 0.7));
            PointLight pl0  = new PointLight(new Vector3(-1, 0, 2), new Color(0.9, 0.9, 0.5));
            PointLight pl12 = new PointLight(new Vector3(-1, 0, 6), new Color(0.9, 0.1, 0.9));

            //PointLight pl1 = new PointLight(new Vector3(1, 0, -1), new Color(1, 1, 1));
            //PointLight pl0 = new PointLight(new Vector3(-1, -0.5f, -1.5f), new Color(0.7, 0.7, 0.7));
            scene.lights.Add(pl1);
            scene.lights.Add(pl0);

            // scene.lights.Add(pl12);

            Ortho ort = new Ortho(new Vector3(-0.2f, -0.8f, -2f), new Vector3(0.1f, 0.1f, 1));

            ort.adaptiveDepth = 2;

            ort.scene = scene;
            Console.WriteLine("Zapisywanie do pliku obrazu z kamery ort");
            ort.RenderTo(ref image);

            image.Save("D:\\Raytracer\\" + "ortho.jpg");
            //  Perspective per = new Perspective(new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 0.0f, -3));
            Perspective per = new Perspective(new Vector3(-0.2f, -0.8f, -2f), new Vector3(0.1f, 0.1f, 1));

            per.Position      = new Vector3(0, 0, -3);
            per.Target        = new Vector3(0, 0, 1);
            per.scene         = scene;
            per.adaptiveDepth = 2;
            per.fov           = 75;
            Console.WriteLine("Zapisywanie do pliku obrazu z kamery per");
            per.RenderTo(ref image1);

            image1.Save("D:\\Raytracer\\" + "perpektywa.jpg");
            Console.WriteLine((pl1.count + pl0.count));
            Console.WriteLine("Koniec");
            //ort.RenderTo(ref image, spheres);
            //per.RenderTo(image1, spheres);
        }
Esempio n. 2
0
        void Render(int resolution)
        {
            Bitmap bmp = new Bitmap(resolution, resolution);

            for (int i = 0; i < resolution; i++)
            {
                for (int j = 0; j < resolution; j++)
                {
                    bmp.SetPixel(i, j, Color.LightYellow);
                }
            }

            // let's say... kamera w 0,0,0, patrzy na 0,0,1
            Sphere s1 = new Sphere() // VS hinted me this syntax... I didn't know it.
            {
                center = new Vector3(0, 0, 1),
                radius = 0.2f,
                color  = new Vector3(1, 0, 0)
            };
            Sphere s2 = new Sphere() // VS hinted me this syntax... I didn't know it.
            {
                center = new Vector3(0.15f, 0.2f, 1.1f),
                radius = 0.15f,
                color  = new Vector3(1, 0f, 1)
            };
            List <Sphere> spheres = new List <Sphere>();

            spheres.Add(s1);
            spheres.Add(s2);

            PointLight pointLight = new PointLight(new Vector3(5, 40, 10), new Vector3(1, 1, 1));

            Camera cam = new Camera(new Vector3(0, 0, 0), new Vector3(0, 0, 1), new Vector3(0, 1, 0), resolution, resolution);

            Vector3 oneoneone = new Vector3(1, 1, 1);

            for (int i = -cam.xRes; i < cam.xRes; i++)
            {
                for (int j = -cam.yRes; j < cam.yRes; j++)
                {
                    Vector3 targetPoint = cam.GetPointFromCenter(
                        2f / (float)(cam.xRes) * (float)i,
                        2f / (float)(cam.yRes) * (float)j);

                    Ray r = new Ray(cam.position, targetPoint - cam.position);
                    foreach (Sphere sphere in spheres)
                    {
                        Vector3 intersection = sphere.Intersects(r);
                        if (intersection != null)
                        {
                            Vector3 normal      = s1.CalculateNormal(intersection);
                            Vector3 resultColor = oneoneone;
                            Vector3 intersection_minus_cam_pos = intersection - cam.position;

                            float ambientCoeff = 0.2f; float diffuseCoeff = 0.4f; float speculrCoeff = 0.4f;

                            resultColor *= ambientCoeff; // initialized with 1,1,1
                            Vector3 intersectionToPointLight = (intersection - pointLight.position);
                            resultColor += sphere.color * diffuseCoeff *
                                           (normal.Dot(intersectionToPointLight.Normalized())); // diffuse

                            // specular:
                            Vector3 reflectedVector          = intersectionToPointLight - 2 * (intersectionToPointLight.Dot(normal)) * (normal);
                            reflectedVector = reflectedVector.Normalized();

                            resultColor += oneoneone * speculrCoeff *
                                           (float)Math.Pow(
                                reflectedVector.Dot(intersection_minus_cam_pos.Normalized())
                                , 40f);

                            if (resultColor.x < 0)
                            {
                                resultColor.x = 0;
                            }
                            if (resultColor.y < 0)
                            {
                                resultColor.y = 0;
                            }
                            if (resultColor.z < 0)
                            {
                                resultColor.z = 0;
                            }


                            bmp.SetPixel(i + cam.xRes / 2, j + cam.yRes / 2,
                                         Color.FromArgb(
                                             (int)(resultColor.x * 255.0f),
                                             (int)(resultColor.y * 255.0f),
                                             (int)(resultColor.z * 255.0f)
                                             ));
                        }
                    }
                }
            }

            pictureBox1.Image = resolution == 1600?DownSampled(bmp):bmp;
        }