Esempio n. 1
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        public static Rayman2.Persos.Alw_Explosion_model CreateExplosion(PersoController spawner, Vector3 pos, float radius = 6)
        {
            var expl = (Rayman2.Persos.Alw_Explosion_model)Clone(typeof(Rayman2.Persos.Alw_Explosion_model), out var c, pos, Quaternion.identity, spawner);

            expl.radius = radius;
            expl.Explode();
            return(expl);
        }
Esempio n. 2
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 public void UpdatePersoEnvGroups()
 {
     foreach (var p in PersoController.GetPersos(typeof(PersoController)))
     {
         foreach (var s in p.sfx.Values)
         {
             s.asrc.outputAudioMixerGroup = envGroup;
         }
     }
 }
Esempio n. 3
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 public PersoController CarryPerso(PersoController persoToHold, int handChannel)
 {
     carryPerso       = persoToHold;
     this.handChannel = handChannel;
     if (carryPerso != null)
     {
         carryPerso.SetCollision(false);
         carryPerso.vel = Vector3.zero;
     }
     return(persoToHold);
 }
Esempio n. 4
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 public void SetMount(PersoController mount)
 {
     if (mount == null)
     {
         this.mount = null;
     }
     else if (!Timers("MountHyst").active)
     {
         this.mount = mount;
         SetRule("Mounted");
     }
 }
Esempio n. 5
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 // Collision
 public bool StoodOnBy(PersoController perso)
 {
     if (perso == this || perso.velY != 0)
     {
         return(false);
     }
     foreach (var c in GetComponentsInChildren <Collider>())
     {
         if (perso.col.ground.hit.collider == c)
         {
             return(true);
         }
     }
     return(false);
 }
Esempio n. 6
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        public static Waypoint GetNearest(Vector3 pos)
        {
            Waypoint closest = null;
            float    cdist   = 1000000;

            foreach (var wp in all)
            {
                float dist = PersoController.Dist(pos, wp.pos);
                if (dist < cdist)
                {
                    cdist   = dist;
                    closest = wp;
                }
            }
            return(closest);
        }
Esempio n. 7
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        public void ApplyZDRCollision()
        {
            if (perso == null || !perso.HasCollisionType(CollideType.ZDR))
            {
                return;
            }

            foreach (var p in PersoController.GetPersos(typeof(PersoController)).Where((x) => x.HasCollisionType(CollideType.ZDR)))
            {
                var zdr1 = perso.GetCollisionSphere(CollideType.ZDR);
                var zdr2 = p.GetCollisionSphere(CollideType.ZDR);

                float dist    = PersoController.Dist(zdr1.position, zdr2.position);
                float maxDist = zdr1.radius + zdr2.radius;

                if (dist < maxDist)
                {
                    perso.pos += (zdr1.position - zdr2.position).normalized * (maxDist - dist);
                }
            }
        }
Esempio n. 8
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        ParticleSystem SpawnParticle(PersoController attachTo, Vector3 pos, string name, object type = null)
        {
            var p = ResManager.Inst("Particles/" + name, attachTo).GetComponent <ParticleSystem>();

            p.transform.position = attachTo == null ? pos : pos;

            foreach (var pr in p.GetComponentsInChildren <ParticleSystemRenderer>())
            {
                pr.material = Instantiate(pr.material);
                string tex = null;
                switch (type)
                {
                case LumType.Red:
                    tex = "etincelle_rouge_ad"; break;

                case LumType.Yellow:
                    tex = "etincelle_doree_ad"; break;

                case LumType.Blue:
                case LumType.SuperBlue:
                    tex = "etincelle_bleu_ad"; break;

                case LumType.Green:
                    tex = "etincelle_VERT_ad"; break;

                case LumType.Purple:
                    tex = "etincelle_mauve_ad"; break;
                }
                if (tex != null)
                {
                    pr.material.mainTexture = ResManager.Get <Texture2D>("effets_speciaux/" + tex);
                }
            }

            if (!p.main.loop)
            {
                Timer.StartNew(p.main.startLifetime.constantMax + p.main.startLifetime.constantMax, () => Destroy(p.gameObject));
            }
            return(p);
        }
Esempio n. 9
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 public PersoController ReceiveProjectiles(out PersoController projectile, float iFrame = 0)
 => projectile = ReceiveProjectiles(iFrame);
Esempio n. 10
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 public bool CheckCollisionZone(PersoController perso, CollideType collideType)
 {
     return(perso.DistTo(GetCollisionSphere(collideType).position) < GetCollisionSphere(collideType).radius
            + perso.GetCollisionSphere(collideType).radius ||
            GetCollisionBox(collideType).Contains(perso.pos));
 }
Esempio n. 11
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 public static PersoController SetMainActor(PersoController perso)
 {
     return(main._mainActor = mainActor = perso);
 }
Esempio n. 12
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        public void Load()
        {
            // Set physics clock nice and high and enable the ambience/SFX environment effects
            Time.fixedDeltaTime = 1f / 144;
            FindObjectOfType <EnvHandler>().Enable();


            // Do a few things if Empty Level is ticked
            if (emptyLevel)
            {
                ClearLevel(true, emptyLevelPersoTest);
            }


            // Remove colliders on everything but actual world collision
            GameObject root = null;

            if (!isRom)
            {
                root = GameObject.Find("Actual World");
            }
            else
            {
                foreach (var r in SceneManager.GetActiveScene().GetRootGameObjects())
                {
                    if (r.name.Contains("Hierarchy Root"))
                    {
                        root = r;
                    }
                }
            }

            if (root != null)
            {
                foreach (var col in root.GetComponentsInChildren <Collider>())
                {
                    var comp = col.GetComponent <CollideComponent>();
                    var so   = comp?.GetComponentInParent <SuperObjectComponent>();
                    if (comp == null || (comp.type != CollideType.None && comp.type != CollideType.ZDR))
                    {
                        Destroy(col);
                    }
                    else if (so != null && so.flagPreview.Contains("NoRayTracing"))
                    {
                        comp.gameObject.layer = 2;
                    }
                }
            }

            // Find Waypoint graphs
            if (controller.graphManager.transform.childCount > 0)
            {
                foreach (Transform gr in controller.graphManager.transform.GetChild(0))
                {
                    gr.gameObject.AddComponent <WaypointGraph>();
                }
            }

            // Find isolate Waypoints
            foreach (Transform w in GameObject.Find("Isolate WayPoints").transform)
            {
                w.gameObject.AddComponent <Waypoint>();
            }


            var gameMode = Settings.Mode.Rayman2PC;

#if UNITY_EDITOR
            gameMode = UnitySettings.GameMode;
#endif

            // Make sure spawnable persos are far-out
            foreach (Transform p in GameObject.Find("Spawnable persos").transform)
            {
                p.transform.position = PersoController.nullPos;
            }


            // Perso script loading for different games - applied with (Model > Family) priority
            switch (gameMode)
            {
            case Settings.Mode.Rayman2PC:
            case Settings.Mode.Rayman2DC:
            case Settings.Mode.Rayman3PC:
                // The OGs work the best
                foreach (var pb in FindObjectsOfType <PersoBehaviour>())
                {
                    Type matchModel = null, matchFamily = null;
                    foreach (var s in persoScripts)
                    {
                        if (s.Name == pb.perso.nameModel)
                        {
                            matchModel = s;
                        }
                        if (s.Name == pb.perso.nameFamily)
                        {
                            matchFamily = s;
                        }
                    }
                    if (matchModel != null)
                    {
                        persos.Add((PersoController)pb.gameObject.AddComponent(matchModel));
                    }
                    else if (matchFamily != null)
                    {
                        persos.Add((PersoController)pb.gameObject.AddComponent(matchFamily));
                    }
                }
                break;

            case Settings.Mode.Rayman2N64:
                isRom = true;
                // ROM method with gameObject name splitting, since idk how names are getting there in the first place
                foreach (var pb in FindObjectsOfType <ROMPersoBehaviour>())
                {
                    var names = pb.name.Replace("[", "").Split(new string[] { "] ", " | " }, StringSplitOptions.None);
                    if (names.Length != 3)
                    {
                        continue;
                    }
                    Type matchModel = null, matchFamily = null;
                    foreach (var s in persoScripts)
                    {
                        if (s.Name == names[1])
                        {
                            matchModel = s;
                        }
                        if (s.Name == names[0])
                        {
                            matchFamily = s;
                        }
                    }
                    PersoController pc = null;
                    if (matchModel != null)
                    {
                        persos.Add(pc = (PersoController)pb.gameObject.AddComponent(matchModel));
                    }
                    else if (matchFamily != null)
                    {
                        persos.Add(pc = (PersoController)pb.gameObject.AddComponent(matchFamily));
                    }
                    if (pc != null && names.Length >= 3)
                    {
                        pc.persoFamily = names[0];
                        pc.persoModel  = names[1];
                        pc.persoName   = names[2];
                    }
                }
                // Camera is currently applied arbitrarily
                cam = FindObjectOfType <ROMPersoBehaviour>().gameObject.AddComponent <StdCam>();
                break;

            case Settings.Mode.Rayman2PS2:
                // Names don't exist. Rayman is always last in the perso list and StdCam is applied arbitrarily
                var world = GameObject.Find("Dynamic World").transform;
                rayman = world.GetChild(world.childCount - 1).gameObject.AddComponent <YLT_RaymanModel>();
                cam    = FindObjectOfType <PersoBehaviour>().gameObject.AddComponent <StdCam>();
                break;
            }

            // HD Shaders?
            if (HDShaders)
            {
                GameObject.Find("HD").SetActive(HDShaders);
                foreach (var l in controller.lightManager.GetComponentsInChildren <LightBehaviour>())
                {
                    var light = l.gameObject.AddComponent <Light>();
                    light.shadows   = LightShadows.None;
                    light.intensity = 2;
                    light.color     = l.color;
                    light.range     = 20;
                }
                foreach (var sec in controller.sectorManager.sectors)
                {
                    foreach (var mr in sec.GetComponentsInChildren <MeshRenderer>())
                    {
                        if (mr.material.name == "mat_gouraud (Instance)")
                        {
                            var tex = mr.material.GetTexture("_Tex0");
                            mr.material             = new Material(Shader.Find("Standard"));
                            mr.material.mainTexture = tex;
                            mr.receiveShadows       = true;
                            mr.material.SetFloat("_Glossiness", 0.1f);
                        }
                    }
                }
            }

            // Done loading
            onLoad.Invoke(this, EventArgs.Empty);
            loaded = true;
        }
Esempio n. 13
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 void Start()
 {
     mr         = GetComponent <MeshRenderer>();
     mr.enabled = false;
     caster     = transform.parent.GetComponent <PersoController>();
 }
Esempio n. 14
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 public PersoController CarryPerso(PersoController persoToHold, int handChannel)
 {
     carryPerso       = persoToHold;
     this.handChannel = handChannel;
     return(persoToHold);
 }
Esempio n. 15
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 public PersoController HoldPerso(PersoController persoToHold)
 => CarryPerso(persoToHold, handChannel);
Esempio n. 16
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 public ParticleSystem SpawnParticle(PersoController attachTo, string name, object type = null)
 => SpawnParticle(attachTo, pos, name, type);
Esempio n. 17
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 public float DistTo2D(PersoController perso)
 => perso == null ? float.PositiveInfinity : DistTo2D(perso.pos);
Esempio n. 18
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 public static void SetMainActor(PersoController perso)
 => Main.SetMainActor(perso);