public Side(Figure h = null) { host = h; }
public void build_scene() { Figure room = Figure.get_Hexahedron(10); up_left = room.sides[0].get_point(0); up_right = room.sides[0].get_point(1); down_right = room.sides[0].get_point(2); down_left = room.sides[0].get_point(3); Point3D normal = Side.norm(room.sides[0]); // нормаль стороны комнаты Point3D center = (up_left + up_right + down_left + down_right) / 4; // центр стороны комнаты focus = center + normal * 10; room.set_pen(new Pen(Color.Gray)); room.sides[0].drawing_pen = new Pen(Color.Green); room.sides[1].drawing_pen = new Pen(Color.Gold); room.sides[2].drawing_pen = new Pen(Color.DeepPink); room.sides[3].drawing_pen = new Pen(Color.BlueViolet); room.figure_material = new Material(0f, 0, 0.05f, 0.7f); Light l1 = new Light(new Point3D(0f, 2f, 4.9f), new Point3D(1f, 1f, 1f)); Light l2 = new Light(new Point3D(-4.9f, -4.9f, 4.9f), new Point3D(1f, 1f, 1f)); lights.Add(l1); lights.Add(l2); Sphere s1 = new Sphere(new Point3D(-2.5f, 1.7f, -3.7f), 1.4f); s1.set_pen(new Pen(Color.White)); s1.figure_material = new Material(0.05f, 0.9f, 0f, 0f, 1.05f); Sphere s2 = new Sphere(new Point3D(-2.5f, -2, 2.5f), 2f); s2.set_pen(new Pen(Color.White)); s2.figure_material = new Material(0.9f, 0f, 0f, 0.1f, 1f); Figure cube1 = Figure.get_Hexahedron(2.8f); cube1.offset(-0.5f, -1, -3.9f); cube1.rotate_around(55, "CZ"); cube1.set_pen(new Pen(Color.Aqua)); cube1.figure_material = new Material(0f, 0f, 0.1f, 0.7f, 1.5f); Figure cube2 = Figure.get_Hexahedron(1.5f); cube2.offset(-0.5f, -0.9f, -1.7f); cube2.rotate_around(120, "CZ"); cube2.set_pen(new Pen(Color.White)); cube2.figure_material = new Material(0.9f, 0f, 0f, 0.1f, 1.2f); Figure cube3 = Figure.get_Hexahedron(2f); cube3.offset(2.7f, 2.5f, -3.95f); cube3.rotate_around(-10, "CZ"); cube3.set_pen(new Pen(Color.Red)); cube3.figure_material = new Material(0, 0.7f, 0.1f, 0.5f, 1f); scene.Add(room); scene.Add(cube1); scene.Add(cube2); scene.Add(cube3); scene.Add(s1); scene.Add(s2); }