Esempio n. 1
0
        static public Ray Reflect(Material mat, Vector nextOrgin, Vector dir, Vector nextNormal)
        {
            Vector pureBounce = Reflect(dir, nextNormal);

            //this is a shit way todo this.
            //TODO this is a shit way todo this. so make it better
            if (mat.reflect < 1.0f)
            {
                Vector rv = new Vector(Helpers.Rand.RandomBilateral(),
                                       Helpers.Rand.RandomBilateral(),
                                       Helpers.Rand.RandomBilateral()
                                       );

                Vector RandomBounce = (nextNormal + rv).Normalize();
                nextNormal = RandomBounce.Lerp(pureBounce, mat.reflect).Normalize();
            }
            else
            {
                nextNormal = pureBounce;
            }
            return(new Ray(nextOrgin, nextNormal));
        }