Esempio n. 1
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        /// <summary>
        /// 相等
        /// </summary>
        /// <param name="obj"></param>
        /// <returns></returns>
        public override bool Equals(System.Object obj)
        {
            if (obj == null)
            {
                return(false);
            }

            Double3 p = (Double3)obj;

            if ((System.Object)p == null)
            {
                return(false);
            }
            return((x == p.x) && (y == p.y) && (z == p.z));
        }
Esempio n. 2
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        /// <summary>
        /// 夹角[0, PI]
        /// </summary>
        /// <param name="a"></param>
        /// <param name="b"></param>
        /// <returns></returns>
        public static double Angle(Double3 from, Double3 to)
        {
            double dot    = Dot(from, to);
            double sqrDot = (dot * dot) / (from.sqrMagnitude * to.sqrMagnitude);

            if (dot > 0)
            {
                dot = System.Math.Sqrt(sqrDot);
                dot = System.Math.Min(dot, 1.0f);
            }
            else
            {
                dot = -System.Math.Sqrt(sqrDot);
                dot = System.Math.Max(dot, -1.0f);
            }
            return(System.Math.Acos(dot));
        }
Esempio n. 3
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 /// <summary>
 /// 求角度
 /// </summary>
 /// <param name="from"></param>
 /// <param name="to"></param>
 /// <param name="axis">from, to 的垂直轴</param>
 /// <returns></returns>
 public static double SignedAngle(Double3 from, Double3 to, Double3 axis)
 {
     return(0);
 }
Esempio n. 4
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 /// <summary>
 /// 分量分别相乘,得到新的向量
 /// </summary>
 /// <param name="a"></param>
 /// <param name="b"></param>
 /// <returns></returns>
 public static Double3 Scale(Double3 a, Double3 b)
 {
     return(new Double3(a.x * b.x, a.y * b.y, a.z * b.z));
 }
Esempio n. 5
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 /// <summary>
 /// 求发射光线
 /// </summary>
 /// <param name="inDirection">入射光线</param>
 /// <param name="inNormal">法线</param>
 /// <returns></returns>
 public static Double3 Reflect(Double3 inDirection, Double3 inNormal)
 {
     return(inDirection - Double3.Project(inDirection, inNormal) * 2);
 }
Esempio n. 6
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 /// <summary>
 /// 求向量vector 在平面上的投影
 /// </summary>
 /// <param name="vector"></param>
 /// <param name="planeNormal">平面法向量</param>
 /// <returns></returns>
 public static Double3 ProjectOnPlane(Double3 vector, Double3 planeNormal)
 {
     return(vector - Double3.Project(vector, planeNormal));
 }
Esempio n. 7
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        /// <summary>
        /// vector 在 onNormal的投影
        /// </summary>
        /// <param name="vector"></param>
        /// <param name="onNormal"></param>
        /// <returns></returns>
        public static Double3 Project(Double3 vector, Double3 onNormal)
        {
            Double3 normal = onNormal.normalized;

            return(Double3.Dot(vector, normal) * normal);
        }
Esempio n. 8
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 /// <summary>
 /// Spherically interpolates between two vectors. 向量球面插值,非限制
 /// </summary>
 /// <param name="a"></param>
 /// <param name="b"></param>
 /// <param name="t"></param>
 /// <returns></returns>
 public static Double3 SlerpUnclamped(Double3 a, Double3 b, double t)
 {
     return(Double3.zero);
 }
Esempio n. 9
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 /// <summary>
 /// 非限制性在点start,end 之间插值Linearly interpolates between two points.
 /// </summary>
 /// <param name="start"></param>
 /// <param name="end"></param>
 /// <param name="t"></param>
 /// <returns></returns>
 public static Double3 LerpUnclamped(Double3 start, Double3 end, double t)
 {
     return(start + (end - start) * t);
 }
Esempio n. 10
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 /// <summary>
 /// 限制性在点start,end 之间插值Linearly interpolates between two points.
 /// </summary>
 /// <param name="start"></param>
 /// <param name="end"></param>
 /// <param name="t">[0,1]</param>
 /// <returns></returns>
 public static Double3 Lerp(Double3 start, Double3 end, double t)
 {
     t = t < 0 ? 0 : t;
     t = t > 1 ? 1 : t;
     return(start + (end - start) * t);
 }
Esempio n. 11
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 /// <summary>
 /// 求距离
 /// </summary>
 /// <param name="start"></param>
 /// <param name="end"></param>
 /// <returns></returns>
 public static double Distance(Double3 start, Double3 end)
 {
     return((start - end).magnitude);
 }
Esempio n. 12
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 /// <summary>
 /// 点积
 /// </summary>
 /// <param name="a"></param>
 /// <param name="b"></param>
 /// <returns></returns>
 public static double Dot(Double3 a, Double3 b)
 {
     return(a.x * b.x + a.y * b.y + a.z * b.z);
 }
Esempio n. 13
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 /// <summary>
 /// 叉积 Cross Product of two vectors
 /// </summary>
 /// <param name="a"></param>
 /// <param name="b"></param>
 /// <returns></returns>
 public static Double3 Cross(Double3 lhs, Double3 rhs)
 {
     return(new Double3(lhs.y * rhs.z - lhs.z * rhs.y, lhs.z * rhs.x - lhs.x * rhs.z, lhs.x * rhs.y - lhs.y * rhs.x));
 }
Esempio n. 14
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 /// <summary>
 /// 保持向量方向,调整向量长度
 /// </summary>
 /// <param name="a"></param>
 /// <param name="b"></param>
 /// <returns></returns>
 public static Double3 ClampMagnitude(Double3 a, double maxLength)
 {
     return(a.normalized * maxLength);
 }
Esempio n. 15
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 /// <summary>
 /// 绕目标轴旋转
 /// </summary>
 /// <param name="current"></param>
 /// <param name="target"></param>
 /// <param name="maxRadiansDelta"></param>
 /// <param name="maxMagnitudeDelta"></param>
 /// <returns></returns>
 public static Double3 RotateTowards(Double3 current, Double3 target, double maxRadiansDelta, double maxMagnitudeDelta)
 {
     return(Double3.zero);
 }
Esempio n. 16
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 /// <summary>
 /// Spherically interpolates between two vectors 向量球面插值
 /// </summary>
 /// <param name="a"></param>
 /// <param name="b"></param>
 /// <param name="t"></param>
 /// <returns></returns>
 public static Double3 Slerp(Double3 a, Double3 b, double t)
 {
     return(Double3.zero);
 }
Esempio n. 17
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 /// <summary>
 /// 获取Min向量,计算包围盒有用
 /// </summary>
 /// <param name="a"></param>
 /// <param name="b"></param>
 /// <returns></returns>
 public static Double3 Min(Double3 a, Double3 b)
 {
     return(new Double3(System.Math.Min(a.x, b.x), System.Math.Min(a.y, b.y), System.Math.Min(a.z, b.z)));
 }
Esempio n. 18
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 /// <summary>
 ///
 /// </summary>
 /// <param name="current"></param>
 /// <param name="target"></param>
 /// <param name="currentVelocity"></param>
 /// <param name="smoothTime"></param>
 /// <param name="maxSpeed"></param>
 /// <param name="deltaTime"></param>
 /// <returns></returns>
 public static Double3 SmoothDamp(Double3 current, Double3 target, ref Double3 currentVelocity, double smoothTime, double maxSpeed, double deltaTime)
 {
     return(Double3.zero);
 }
Esempio n. 19
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 /// <summary>
 /// 朝目标向量移动maxDistanceDelta距离,未考虑移出。
 /// </summary>
 /// <param name="current"></param>
 /// <param name="target"></param>
 /// <param name="maxDistanceDelta"></param>
 /// <returns></returns>
 public static Double3 MoveTowards(Double3 current, Double3 target, double maxDistanceDelta)
 {
     return(current + (target - current).normalized * maxDistanceDelta);
 }