public ItemInstance GetItemInstance(Item item, int randomSuffixId, Enchant enchant, Reforging reforging, Tinkering tinkering, bool blacksmithingSocket) { if (item == null) { return(null); } Item gem1 = null; Item gem2 = null; Item gem3 = null; bool cog1used = false; switch (item.SocketColor1) { case ItemSlot.Meta: gem1 = MetaGem; break; case ItemSlot.Red: gem1 = RedGem; break; case ItemSlot.Yellow: gem1 = YellowGem; break; case ItemSlot.Blue: gem1 = BlueGem; break; case ItemSlot.Prismatic: gem1 = PrismaticGem; break; case ItemSlot.Cogwheel: gem1 = Cogwheel; cog1used = true; break; case ItemSlot.Hydraulic: gem1 = Hydraulic; break; case ItemSlot.None: if (blacksmithingSocket) { gem1 = PrismaticGem; blacksmithingSocket = false; } break; } switch (item.SocketColor2) { case ItemSlot.Meta: gem2 = MetaGem; break; case ItemSlot.Red: gem2 = RedGem; break; case ItemSlot.Yellow: gem2 = YellowGem; break; case ItemSlot.Blue: gem2 = BlueGem; break; case ItemSlot.Prismatic: gem2 = PrismaticGem; break; case ItemSlot.Cogwheel: if (cog1used) { gem2 = Cogwheel2; } else { gem2 = Cogwheel; cog1used = true; } break; case ItemSlot.Hydraulic: gem2 = Hydraulic; break; case ItemSlot.None: if (blacksmithingSocket) { gem2 = PrismaticGem; blacksmithingSocket = false; } break; } switch (item.SocketColor3) { case ItemSlot.Meta: gem3 = MetaGem; break; case ItemSlot.Red: gem3 = RedGem; break; case ItemSlot.Yellow: gem3 = YellowGem; break; case ItemSlot.Blue: gem3 = BlueGem; break; case ItemSlot.Prismatic: gem3 = PrismaticGem; break; case ItemSlot.Cogwheel: if (cog1used) { gem3 = Cogwheel2; } else { gem3 = Cogwheel; cog1used = true; } break; case ItemSlot.Hydraulic: gem3 = Hydraulic; break; case ItemSlot.None: if (blacksmithingSocket) { gem3 = PrismaticGem; blacksmithingSocket = false; } break; } return(new ItemInstance(item, randomSuffixId, gem1, gem2, gem3, enchant, reforging, tinkering)); }
public ItemInstance GetItemInstance(Item item, int randomSuffixId, Reforging reforging, bool blacksmithingSocket) { return(GetItemInstance(item, randomSuffixId, null, reforging, null, blacksmithingSocket)); }