Esempio n. 1
0
        public void AcceptCallback(IAsyncResult ar)
        {
            try
            {
                Socket acceptSocket = s.EndAccept(ar);  //handoff accepting to acceptSocket to free up main socket
                ClientsControl.AddClient(acceptSocket); //create client object add them to total list of clients

                s.BeginAccept(AcceptCallback, s);       //start accepting another connection after handoff
            }
            catch (Exception ex)
            {
                throw new Exception("Base accept error" + ex);
            }
        }
Esempio n. 2
0
 public void disconnect()
 {
     _receiveSocket.Disconnect(true);
     ClientsControl.RemoveClient(_clientid); //remove by index if connection closed
 }