Esempio n. 1
0
        public void UpdateReachableLocations(string newThing = null)
        {
            if (newThing != null)
            {
                pm.Add(newThing);
                updateQueue.Enqueue(newThing);
            }

            while (updateQueue.Any())
            {
                string item = updateQueue.Dequeue();
                foreach (string location in LogicManager.GetItemsByProgression(item))
                {
                    if (pm.CanGet(location))
                    {
                        reachableLocations.Add(location);
                        if (vm.progressionLocations.Contains(location))
                        {
                            vm.UpdateVanillaLocations(location);
                        }
                    }
                }
                if (RandomizerMod.Instance.Settings.RandomizeTransitions)
                {
                    if (TransitionManager.transitionPlacements.TryGetValue(item, out string transition1) && !pm.Has(transition1))
                    {
                        pm.Add(transition1);
                        updateQueue.Enqueue(transition1);
                    }
                    foreach (string transition in LogicManager.GetTransitionsByProgression(item))
                    {
                        if (!pm.Has(transition) && pm.CanGet(transition))
                        {
                            pm.Add(transition);
                            updateQueue.Enqueue(transition);
                            if (TransitionManager.transitionPlacements.TryGetValue(transition, out string transition2) && !pm.Has(transition2))
                            {
                                pm.Add(transition2);
                                updateQueue.Enqueue(transition2);
                            }
                        }
                    }
                }
            }
        }
Esempio n. 2
0
        public string ForceItem()
        {
            Queue <string> progressionQueue = new Queue <string>();
            List <string>  tempProgression  = new List <string>();

            void UpdateTransitions(string item)
            {
                foreach (string transition in LogicManager.GetTransitionsByProgression(item))
                {
                    if (!pm.Has(transition) && pm.CanGet(transition))
                    {
                        tempProgression.Add(transition);
                        progressionQueue.Enqueue(transition);
                        pm.Add(transition);
                        if (TransitionManager.transitionPlacements.TryGetValue(transition, out string transition2))
                        {
                            tempProgression.Add(transition2);
                            progressionQueue.Enqueue(transition2);
                            pm.Add(transition2);
                        }
                    }
                }
            }

            bool CheckForNewLocations(string item)
            {
                foreach (string location in LogicManager.GetItemsByProgression(item))
                {
                    if (!randomizedLocations.Contains(location))
                    {
                        continue;
                    }
                    if (!reachableLocations.Contains(location) && pm.CanGet(location))
                    {
                        return(true);
                    }
                }
                return(false);
            }

            for (int i = 0; i < unplacedProgression.Count; i++)
            {
                string item = unplacedProgression[i];
                pm.Add(item);
                if (CheckForNewLocations(item))
                {
                    return(item);
                }
                else if (RandomizerMod.Instance.Settings.RandomizeTransitions)
                {
                    bool found = false;
                    UpdateTransitions(item);
                    while (progressionQueue.Any())
                    {
                        string t = progressionQueue.Dequeue();
                        UpdateTransitions(t);
                        found = found || CheckForNewLocations(t);
                    }
                    if (found)
                    {
                        return(item);
                    }
                    foreach (string transition in tempProgression)
                    {
                        pm.Remove(transition);
                    }
                }

                pm.Remove(item);
            }
            return(null);
        }