Esempio n. 1
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        public HeroModel RandomAny()
        {
            CheckHeroListPopulated();

            int       randomIndex = random.Next(allHeroes.Count);
            HeroModel randomHero  = allHeroes[randomIndex];

            return(randomHero);
        }
Esempio n. 2
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        public HeroModel RandomDamage()
        {
            CheckHeroListPopulated();

            List <HeroModel> randomDamageList = TagFinder("Damage");
            int       randomIndex             = random.Next(randomDamageList.Count);
            HeroModel randomDamage            = randomDamageList[randomIndex];

            return(randomDamage);
        }
Esempio n. 3
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        public HeroModel RandomSupport()
        {
            CheckHeroListPopulated();

            List <HeroModel> randomSupportList = TagFinder("Support");
            int       randomIndex   = random.Next(randomSupportList.Count);
            HeroModel randomSupport = randomSupportList[randomIndex];

            return(randomSupport);
        }
Esempio n. 4
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        public HeroModel RandomTank()
        {
            CheckHeroListPopulated();

            List <HeroModel> randomTankList = TagFinder("Tank");
            int       randomIndex           = random.Next(randomTankList.Count);
            HeroModel randomTank            = randomTankList[randomIndex];

            return(randomTank);
        }
Esempio n. 5
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        private List <HeroModel> TwoUniqueRandoms(List <HeroModel> models)
        {
            List <HeroModel> twoUniqueRandomHeroes = new List <HeroModel>();
            List <int>       randomNumbers         = new List <int>();

            for (int i = 0; i < 2;)
            {
                int randomIndex = random.Next(models.Count);
                if (!randomNumbers.Contains(randomIndex))
                {
                    HeroModel randomHero = models[randomIndex];
                    twoUniqueRandomHeroes.Add(randomHero);
                    randomNumbers.Add(randomIndex);
                    i++;
                }
            }
            return(twoUniqueRandomHeroes);
        }
Esempio n. 6
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        private void PopulateSupport()
        {
            const string heroClass = "Support";

            HeroModel ana      = new HeroModel("Ana", heroClass, "Control");
            HeroModel baptiste = new HeroModel("Baptiste", heroClass, "Mobility");
            HeroModel brigitte = new HeroModel("Brigitte", heroClass, "Shields");
            HeroModel lucio    = new HeroModel("Lucio", heroClass, "AOE");
            HeroModel mercy    = new HeroModel("Mercy", heroClass, "Mobility");
            HeroModel moira    = new HeroModel("Moira", heroClass, "OP AF");
            HeroModel zenyatta = new HeroModel("Zenyatta", heroClass, "Focus");

            allHeroes.Add(ana);
            allHeroes.Add(baptiste);
            allHeroes.Add(brigitte);
            allHeroes.Add(lucio);
            allHeroes.Add(mercy);
            allHeroes.Add(moira);
            allHeroes.Add(zenyatta);
        }
Esempio n. 7
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        private void PopulateTanks()
        {
            const string heroClass = "Tank";

            HeroModel dva          = new HeroModel("D.Va", heroClass, "Flanker");
            HeroModel orisa        = new HeroModel("Orisa", heroClass, "Shields");
            HeroModel reinhardt    = new HeroModel("Reinhardt", heroClass, "Shields");
            HeroModel roadhog      = new HeroModel("Roadhog", heroClass, "Sustain");
            HeroModel winston      = new HeroModel("Winston", heroClass, "Bubble");
            HeroModel wreckingBall = new HeroModel("Wrecking Ball", heroClass, "Ball");
            HeroModel zarya        = new HeroModel("Zarya", heroClass, "ZOOP");

            allHeroes.Add(dva);
            allHeroes.Add(orisa);
            allHeroes.Add(reinhardt);
            allHeroes.Add(roadhog);
            allHeroes.Add(winston);
            allHeroes.Add(wreckingBall);
            allHeroes.Add(zarya);
        }
Esempio n. 8
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        private void PopulateDamage()
        {
            const string heroClass = "Damage";

            HeroModel ashe       = new HeroModel("Ashe", heroClass, "idk");
            HeroModel bastion    = new HeroModel("Bastion", heroClass, "idk");
            HeroModel doomfist   = new HeroModel("Doomfist", heroClass, "idk");
            HeroModel genji      = new HeroModel("Genji", heroClass, "idk");
            HeroModel hanzo      = new HeroModel("Hanzo", heroClass, "idk");
            HeroModel junkrat    = new HeroModel("Junkrat", heroClass, "idk");
            HeroModel mcCree     = new HeroModel("McCree", heroClass, "idk");
            HeroModel mei        = new HeroModel("Mei", heroClass, "idk");
            HeroModel pharah     = new HeroModel("Pharah", heroClass, "idk");
            HeroModel reaper     = new HeroModel("Reaper", heroClass, "idk");
            HeroModel soldier    = new HeroModel("Soldier: 76", heroClass, "idk");
            HeroModel sombra     = new HeroModel("Sombra", heroClass, "idk");
            HeroModel symmetra   = new HeroModel("Symmetra", heroClass, "idk");
            HeroModel torbjorn   = new HeroModel("Torbjörn", heroClass, "idk");
            HeroModel tracer     = new HeroModel("Tracer", heroClass, "idk");
            HeroModel widowmaker = new HeroModel("Widowmaker", heroClass, "idk");

            allHeroes.Add(ashe);
            allHeroes.Add(bastion);
            allHeroes.Add(doomfist);
            allHeroes.Add(genji);
            allHeroes.Add(hanzo);
            allHeroes.Add(junkrat);
            allHeroes.Add(mcCree);
            allHeroes.Add(mei);
            allHeroes.Add(pharah);
            allHeroes.Add(reaper);
            allHeroes.Add(soldier);
            allHeroes.Add(sombra);
            allHeroes.Add(symmetra);
            allHeroes.Add(torbjorn);
            allHeroes.Add(tracer);
            allHeroes.Add(widowmaker);
        }