public void ApplyChanges()
 {
     if (solarSystem.seed != AstroUtils.KERBIN_SYSTEM_COORDS && string.IsNullOrEmpty(name))
     {
         SystemNamer.NameBody(this);
     }
     else if (!string.IsNullOrEmpty(name))
     {
         planet.bodyName = name;
     }
     if (solarSystem.debug)
     {
         string output = "Planet: " + name;
         if (IsSun())
         {
             output = "Star: " + name;
         }
         output += ", ID: " + planetID;
         Debugger.LogWarning(output);
     }
     foreach (PlanetRandomizer randomizer in allRandomizers)
     {
         randomizer.Apply();
     }
 }
 public void RandomizeValues()
 {
     foreach (PlanetRandomizer randomizer in allRandomizers)
     {
         randomizer.Randomize();
     }
     SystemNamer.RegisterPlanet(this);
 }
Esempio n. 3
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 private void ApplySystem()
 {
     foreach (PlanetData data in solarSystem)
     {
         data.planet.orbitingBodies.Clear();
     }
     SystemNamer.NamePlanets(this);
     for (int i = 0; i < solarSystem.Count; i++)
     {
         solarSystem [i].ApplyChanges();
     }
 }