Esempio n. 1
0
 public Positions Update(RecallInf newData)
 {
     if (newData.Type == TeleportType.Recall && newData.Status == TeleportStatus.Abort)
     {
         Aborted   = Recall;
         AbortTime = System.Environment.TickCount;
         started   = false;
     }
     else
     {
         AbortTime = 0;
     }
     if (newData.Type == TeleportType.Recall && newData.Status == TeleportStatus.Finish)
     {
         started = false;
     }
     if (newData.Type == TeleportType.Recall && newData.Status == TeleportStatus.Start)
     {
         if (!started)
         {
             RecallStartTime = System.Environment.TickCount;
         }
         started = true;
     }
     Recall = newData;
     return(Positions);
 }
Esempio n. 2
0
        private void Obj_AI_Base_OnTeleport(Obj_AI_Base sender, Teleport.TeleportEventArgs args)
        {
            var unit = sender as AIHeroClient;

            if (unit == null || !unit.IsValid || unit.IsAlly)
            {
                return;
            }

            RecallInf recall = new RecallInf(unit.NetworkId, args.Status, args.Type, args.Duration, args.Start);
            {
                Enemies.Find(x => x.Player.NetworkId == unit.NetworkId).RecallData.Update(recall);
                Console.WriteLine(unit.ChampionName + " detected recall.");
            }
        }
Esempio n. 3
0
 public RecallData(Positions positions)
 {
     Positions = positions;
     Recall    = new RecallInf(
         Positions.Player.NetworkId, TeleportStatus.Unknown, TeleportType.Unknown, 0);
 }