private void Start() { SetSeed(); generaterFactry = new GeneraterFactry(MiniMapSetting, GameMapSetting, this); //初始化狀態機 hasInitail = false; generater = new AreaGenerateInitail(MapScale, this); //Debug.Log("MapGenerateManager Start"); }
public void SetNextGenerater(IGenerater nextGenerter) { generater.End(); generater = nextGenerter; hasInitail = false; }