Esempio n. 1
0
        public static DBCHeader prepareHeader(DBCReader reader)
        {
            DBCHeader header = new DBCHeader();

            header.DBCmagic        = DBCReader.DBCFmtSig;
            header.RecordsCount    = (uint)reader.RecordsCount;
            header.FieldsCount     = (uint)reader.FieldsCount;
            header.RecordSize      = (uint)reader.RecordSize;
            header.StringTableSize = (uint)reader.StringTableSize;

            return(header);
        }
Esempio n. 2
0
        public static List <SpellItemEnchantment> populate(DBCReader newEnchantReader)
        {
            enchantReader = newEnchantReader;
            List <SpellItemEnchantment> enchants = new List <SpellItemEnchantment>();
            Dictionary <int, List <SpellItemEnchantment> > enchanctDict = new Dictionary <int, List <SpellItemEnchantment> >();

            foreach (KeyValuePair <int, Stat> pair in StatContainer.stats)
            {
                if (pair.Value.dbID > 0) //Ignore unknown stat
                {
                    List <SpellItemEnchantment> statEnchants = populateStat(pair.Value);
                    enchants.AddRange(statEnchants);
                    enchanctDict.Add(pair.Value.dbID, statEnchants);
                }
            }


            //Save in enchant container before returning and writing to DBC files
            EnchantContainer.enchants = enchanctDict;
            return(enchants);
        }
Esempio n. 3
0
 private static SpellItemEnchantment updateStatName(SpellItemEnchantment enchant, StatPair pair, DBCReader enchantReader)
 {
     enchant.sRefName1 = (uint)enchantReader.StringTableAdd(pair.ToString());
     return(enchant);
 }
Esempio n. 4
0
        public static void fill(List <SpellItemEnchantment> enchants, Item item, uint propertyID, uint builderItemVariation, uint currentVariation, DBCReader enchantReader)
        {
            uint enchantVariation = 1;

            foreach (StatPair pair in item.stats)
            {
                Stat stat = pair.stat;

                SpellItemEnchantment enchant = new SpellItemEnchantment();
                enchant.ID = DBCHelper.getNextEnchantEntry();
                enchant    = setDispelTypes(enchant, item);
                enchant    = setStatValues(enchant, item, pair);
                enchant    = setStatTypes(enchant, item, stat);
                enchant    = setUnusedValues(enchant);
                enchant    = updateStatName(enchant, pair, enchantReader);
                enchants.Add(enchant);
                enchantVariation++;
            }
        }
Esempio n. 5
0
        public static void fill(List <Variation> variations, List <Item> itemVariations, DBCReader enchantReader, int currentItemVariation)
        {
            int builderItemVariation = 1;

            foreach (Item item in itemVariations)
            {
                Variation variation = new Variation();
                variation.property.ID = calculatePropertyID(item, builderItemVariation, currentItemVariation);

                if (item.stats.ToArray().Length > 0)
                {
                    variation.enchants.Add(EnchantContainer.get(item.stats[0]));
                }

                if (item.stats.ToArray().Length > 1)
                {
                    variation.enchants.Add(EnchantContainer.get(item.stats[1]));
                }

                if (item.stats.ToArray().Length > 2)
                {
                    variation.enchants.Add(EnchantContainer.get(item.stats[2]));
                }

                //EnchantBuilder.fill(variation.enchants, item, variation.property.ID, (uint)builderItemVariation, (uint)currentItemVariation, enchantReader); We're going to use pre-generated enchant entries
                variation.property = RandomPropertiesBuilder.fill(variation.property, variation.enchants, builderItemVariation);
                variations.Add(variation);
                builderItemVariation++;
            }
        }