Esempio n. 1
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 /// <summary>Rotates the triangle around the center of its angle bisectors.</summary>
 /// <param name="degrees">The number of degrees to rotate.  Positive values result in a clockwise rotation.</param>
 public void RotateAtMassCenter(float degrees)
 {
     this = TriangleF.Rotate(this, degrees, AngleBisectorIntersection);
 }
Esempio n. 2
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 /// <summary>Rotates the triangle around the point of intersection of its perpendicular bisectors.</summary>
 /// <param name="degrees">The number of degrees to rotate.  Positive values result in a clockwise rotation.</param>
 public void RotateAtCircumCenter(float degrees)
 {
     this = TriangleF.Rotate(this, degrees, this.PerpendicularBisectorIntersection);
 }
Esempio n. 3
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 /// <summary>Rotates the triangle around the point of intersection of its medians.</summary>
 /// <param name="degrees">The number of degrees to rotate.  Positive values result in a clockwise rotation.</param>
 public void RotateAtMedianCenter(float degrees)
 {
     this = TriangleF.Rotate(this, degrees, MedianIntersection);
 }