static void Main(string[] args) { var UO = new uoNet.UO(); if (!UO.Open(1)) { Logger.I("UO.dll Unable to Connect to Game"); return; } // Attempts to open UO.DLL and connect to client. if (!UO.CharName.Equals("Tenou")) UO.Open(2); Logger.I("uoNet Activated, Connected with CharName: " + UO.CharName); // All client variables can be accessed in this manner UO.VarName if (string.IsNullOrWhiteSpace(UO.CharName)) return; var script = new RailMiner(UO); script.Loop(); }
static void Main(string[] args) { var UO = new uoNet.UO(); if (!UO.Open(1)) { Logger.I("UO.dll Unable to Connect to Game"); return; } // Attempts to open UO.DLL and connect to client. if (!UO.CharName.Equals("Tenou")) { UO.Open(2); } Logger.I("uoNet Activated, Connected with CharName: " + UO.CharName); // All client variables can be accessed in this manner UO.VarName if (string.IsNullOrWhiteSpace(UO.CharName)) { return; } var script = new RailMiner(UO); script.Loop(); }