/// <summary>
        /// Saves the texture dictionary to a file.
        /// </summary>
        public void Save(string fileName)
        {
            var w = new TextureDictionaryWrapper_GTA5_pc(textureDictionary);
            w.UpdateClass();

            var resource = new ResourceFile_GTA5_pc<TextureDictionary_GTA5_pc>();
            resource.ResourceData = textureDictionary;
            resource.Version = 13;
            resource.Save(fileName);
        }
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        public void Save(Stream stream)
        {
            var w = new TextureDictionaryWrapper_GTA5_pc(textureDictionary);

            w.UpdateClass();

            var resource = new ResourceFile_GTA5_pc <TextureDictionary>();

            resource.ResourceData = textureDictionary;
            resource.Version      = 13;
            resource.Save(stream);
        }