private void ReceiveCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the state object and the client socket
                // from the asynchronous state object.
                StateObject state  = (StateObject)ar.AsyncState;
                Socket      client = state.workSocket;

                // Read data from the remote device.
                int bytesRead = client.EndReceive(ar);

                if (bytesRead > 0)
                {
                    // There might be more data, so store the data received so far.
                    state.sb.Clear();
                    state.sb.Append(Encoding.Default.GetString(state.buffer, 0, bytesRead));


                    // All the data has arrived; put it in response.
                    if (state.sb.Length > 1)
                    {
                        string content           = state.sb.ToString();
                        SocketDataReceivedArgs e = new SocketDataReceivedArgs(content);
                        if (content.IndexOf("<STOP>") > -1)
                        {
                            this.Close();
                            return;
                        }
                        else if (content.IndexOf("START_LOG") > -1)
                        {
                            if (this.StartLogging != null)
                            {
                                this.StartLogging(this, e);
                            }
                        }
                        else if (content.IndexOf("STOP_LOG") > -1)
                        {
                            if (this.StopLogging != null)
                            {
                                this.StopLogging(this, e);
                            }
                        }
                        else if (this.DataReceived != null)
                        {
                            this.DataReceived(this, e);
                        }
                    }

                    // Get the rest of the data.
                    client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                                        new AsyncCallback(ReceiveCallback), state);
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
Esempio n. 2
0
        private void async_DataReceived(object sender, SocketDataReceivedArgs e)
        {
            byte[] data = Encoding.Default.GetBytes(e.Data);
#if RADAR
            if (!_radar.IsConnected)
            {
                _async.Send(Encoding.Default.GetBytes("Command Failed: Radar Disconnected"));
                return;
            }
            else if ((data[0] == 0xA5) && (data[1] == 0xA5)) //Radar Command. Send the data directly to the radar
            {
                _radar.Write(data, 0, data.Length);
            }
#endif
            if ((data[0] == 0xA5) && (data[1] == 0xA5))
            {
                ProcCmd(data);
            }
        }
Esempio n. 3
0
 private void async_StopLogging(object sender, SocketDataReceivedArgs e)
 {
     StopLogging();
 }