/// <summary> /// This method dispose of any object instanciated in this class /// </summary> public void Dispose() { ground.Dispose(); if (cubeNode != null) { cubeNode.Parent.RemoveChild(cubeNode); cubeNode.DetachAllObjects(); cubeNode.Dispose(); cubeNode = null; } if (cubeEntity != null) { cubeEntity.Dispose(); cubeEntity = null; } }
/// <summary> /// This method dispose of any object instanciated in this class /// </summary> public void Dispose() { ground.Dispose(); wall.Dispose(); }