Esempio n. 1
0
        /// <summary>
        /// Add a new entry into the dictionary and create a new ResourceUIPrefab to manage
        /// </summary>
        /// <param name="resource">Resource to add</param>
        public void AddResourceUI(Mod_Resource resource)
        {
            if (!resource)
            {
                return;
            }

            // Check if already in the dictionary
            if (!resourceUIDict.ContainsKey(resource.ResourceName))
            {
                // Check that the parent and prefab being used are valid
                if (ResourceUIPrefab && ResourceUIOwner)
                {
                    // Create a new prefab and set the parent
                    resourcePrefab = Instantiate(ResourceUIPrefab, ResourceUIOwner.transform);

                    resourceDisplay = Helper.GetComponent <UIDisplay>(resourcePrefab);

                    // Add the display to the dictionary
                    if (resourceDisplay)
                    {
                        resourceDisplay.InitialiseUI(resource.ResourceIcon, "");
                        resourceUIDict.Add(resource.ResourceName, resourceDisplay);
                    }
                }
            }
        }
        /// <summary>
        /// Create and set up a UI prefab for displaying an AIAction
        /// </summary>
        /// <param name="parent">The parent GameObject to bind to</param>
        /// <param name="prefab">The prefab to instantiate</param>
        /// <param name="action">The AIAction to display</param>
        /// <param name="text">The text to display</param>
        void CreateActionUI(GameObject parent, GameObject prefab, AIAction action, string text = "")
        {
            if (Helper.IsNullOrDestroyed <GameObject>(parent) || Helper.IsNullOrDestroyed <GameObject>(prefab) || Helper.IsNullOrDestroyed <AIAction>(action))
            {
                return;
            }

            // Create prefab instance
            prefab = Instantiate(prefab, parent.transform);
            // Get the ActionUI component from the prefab instance
            UIDisplay actionUI = Helper.GetComponent <UIDisplay>(prefab);

            // Add the prefab instance to the list to display
            DisplayedActions.Add(prefab);

            if (actionUI)
            {
                actionUI.InitialiseUI(action.ActionIcon, action.ActionName, text);
            }
        }