public GameManager() { RedTeamBase = BlueTeamBase = Vector2.Zero; RedHealingPoint = new Rectangle(); BlueHealingPoint = new Rectangle(); RedLeader = null; BlueLeader = null; }
private void CreateLeader(string Name, Sprite Sprite, Team Team, Vector2 Position) { LeaderUnit L = new LeaderUnit(Name, Sprite, World, new Vector2(0.55f, 0.55f)); L.Transform.Position = Position; L.Collider.Body.Position = ConvertUnits.ToSimUnits(L.Transform.Position); L.Team = Team; L.AddSteering(SteeringType.PathFollowing); Units.Add(L); }