Esempio n. 1
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        //called when the mission is completed
        public void Complete()
        {
            AudioManager.Play(gameMgr.GetGeneralAudioSource(), completeAudio, false); //play the complete mission audio

            gameMgr.ResourceMgr.UpdateRequiredResources(completeResources, true, GameManager.PlayerFactionID); //give the player's faction the complete resources

            CurrAmount = targetAmount; //make sure the current amount doesn't exceed the max amount
            gameMgr.MissionMgr.EnableNext(); //ask the manager to enable the next mission

            CustomEvents.OnMissionComplete(this); //trigger custom event
            completeEvent.Invoke();
        }