public BloodParticle(Vector3 o, Color c1, float s1, float s2, float curTime, float timeAlive) : base(timeAlive, ParticleType.Blood) { CustomVertex = new VertexAlertInstance(o, o, new Vector4(curTime, timeAlive, s1, s2), c1, Color.Transparent); Vertex = CustomVertex; }
public AlertParticle(Vector3 o, float s1, Color c1, Vector3 t, float s2, Color c2, float curTime, float timeAlive) : base(timeAlive, ParticleType.Alert) { CustomVertex = new VertexAlertInstance(o, t, new Vector4(curTime, timeAlive, s1, s2), c1, c2); Vertex = CustomVertex; }