private static void AddUnitToSubSelection(Player player, HUD hud, Unit unitToAdd) { List <WorldObject> selectedObjects = player.selectedObjects; if (unitToAdd && !selectedObjects.Contains(unitToAdd)) { unitToAdd.SetSelection(true, hud.GetPlayingArea()); selectedObjects.Add(unitToAdd); } }
private static void SelectUnit(Player player, HUD hud, Unit unitToSelect) { ResetPlayerUnitsSelection(player, hud); player.SelectedObject = unitToSelect; if (!player.selectedObjects.Contains(unitToSelect)) { player.selectedObjects.Add(unitToSelect); } unitToSelect.SetSelection(true, hud.GetPlayingArea()); }
private static void RemoveUnitFromSubSelection(Player player, HUD hud, Unit unitToRemove) { List <WorldObject> selectedObjects = player.selectedObjects; if (unitToRemove && selectedObjects.Contains(unitToRemove)) { unitToRemove.SetSelection(false, hud.GetPlayingArea()); if (player.SelectedObject && player.SelectedObject.ObjectId == unitToRemove.ObjectId) { player.SelectedObject = null; } selectedObjects.Remove(unitToRemove); } }