public bool ContainsPoint(Vector3 point) { return(ConeMath.ContainsPoint(point, _baseCenter, _baseRadius, _height, _rotation)); }
public List <Vector3> GetBaseExtents() { return(ConeMath.CalcConeBaseExtentPoints(_baseCenter, _baseRadius, _rotation)); }
public override bool Raycast(Ray ray, out float t) { return(ConeMath.Raycast(ray, out t, _baseCenter, _baseRadius, _height, _rotation)); }