public GridBasedVoxelDataStructure() { Voxels = new Voxels(this); GlobalMax = new Voxel() { Value = float.MinValue }; }
public SliceBasedVoxelDataStructure() : base() { _positionCache = new Point4d(0, 0, 0, 1); _indexCache = new Point4d(0, 0, 0, 1); _slices = new List <DicomSlice>(); GlobalMax = new Voxel() { Value = float.MinValue }; Voxels = new Voxels(this); }