public void AddMember(RSchmit.AI member) { if (!members.Contains(member)) { members.Add(member); } }
public Unit(GameObject target, RSchmit.AI member) { this.target = target; members = new List <RSchmit.AI>(); members.Add(member); attackList = new AttackList(); }
public void Remove(RSchmit.AI ai) { if (attackers.Contains(ai)) { attackers.Remove(ai); } }
public void Add(RSchmit.AI ai) { if (!attackers.Contains(ai)) { attackers.Add(ai); } }
public RSchmit.AI Pop() { RSchmit.AI top = null; if (attackers.Count > 0) { top = attackers[0]; attackers.RemoveAt(0); } return(top); }
public void Attack() { if (attackList.Peek() != null && attackList.Count > 0 && attackList.Peek().currentAction == actionType.ATTACK_FINISH) { RSchmit.AI ai = attackList.Pop(); ai.Attack(); } else { attackList.Pop(); } }
public void AddToUnit(RSchmit.AI member) { bool added = false; foreach (Unit u in units) { if (u.target == member.m_target) { u.AddMember(member.GetComponent <RSchmit.AI>()); added = true; break; } } if (!added) { units.Add(new Unit(member.m_target, member.GetComponent <RSchmit.AI>())); } }
void Start() { m_healthBar = GetComponentInChildren <HealthBar>(); m_animator = GetComponent <Animator>(); AI = GetComponent <RSchmit.AI>(); }