Esempio n. 1
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        private void animScroll_Completed(object sender, EventArgs e)
        {
            Clock clock = (Clock)sender;
            TaggedDoubleAnimation ani = (TaggedDoubleAnimation)clock.Timeline;

            FrameworkElement element = ani.TargetElement;

            tickerContainer.Children.Remove(element);
        }
Esempio n. 2
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        //displayNext will first retrieve the next TickerItemElement
        //to be displayed, and then move the listPointer listPoint up by
        //1. Then the function animItem is called on the retrieved element
        //The retrieved item is added as a child of the tickers
        //container.

        //However, if the pointer variable listPoint exceeds the length
        //of the list of items, it will then execute the same actions as
        //in the Refresh function. The Refresh function itself cannot be
        //called as the if statement will not pass the required parameters.

        private void animItem(FrameworkElement e)
        {
            //animItem acts on a FrameWorkElement e

            e.Measure(new Size(Double.PositiveInfinity,
                               Double.PositiveInfinity));
            e.Arrange(new Rect(e.DesiredSize));
            //The element is scaled and arranged in the standard method, into
            //a rectangle of suitable size

            startPos = tickerContainer.ActualWidth;
            endPos   = -1000;
            //The start position is the far right of the ticker, and the end position is
            //1000 pixels off of the far left of the ticker, so that items can be removed
            //invisibly. This value is large since items with long descriptions, particularly
            //at larger font sizes, may still have the description showing when they are
            //removed otherwise

            unitsPerSec = Convert.ToInt32((Math.Abs(startPos - endPos))
                                          / (animDuration.TotalSeconds));
            nextFire = Convert.ToInt32((e.ActualWidth +
                                        seperatorSize) / unitsPerSec);
            //To calculate the appropriate time interval between a new item being
            //scrolled along the screen, the amount of units per second is first
            //defined as the full animation width, over the specified duration
            //value in seconds. Then, using the width of the TickerItemElement
            //and a seperator to prevent overlap, we calculate nextFire as this
            //width plus the seperator size, divided by the units per second value
            //This thusly defines the appropriate interval, which is recalculated
            //each time to ensure that animation continues as expected. This
            //nextFire variable specifies when the next item of news is to be scrolled
            //along the screen, providing separation between newsitems so there is
            //no overlap.

            animTimer.Stop();
            animTimer.Interval = new TimeSpan(0, 0, nextFire);
            animTimer.Start();
            //animTimer is stopped and restarted, with the new interval
            //nextFire. As nextFire is calculated as a seconds value,
            //this is placed in the seconds part of the new TimeSpan object.


            animScroll               = new TaggedDoubleAnimation();
            animScroll.From          = startPos;
            animScroll.To            = endPos;
            animScroll.TargetElement = e;
            animScroll.Duration      = new Duration(animDuration);
            animScroll.Completed    += animScroll_Completed;
            //animScroll is defined as a newTaggedDoubleAnimation, which animates from startPos
            //to endPos, targeted on the TickerItemElement e. Its duration is formulated from
            //the animDuration value, which is affected by the user set percentage modifier
            //of the original speed value.

            translate         = new TranslateTransform();
            e.RenderTransform = translate;
            //A new TranslateTransform object is created, and this object is associated with the
            //RenderTransform dependency property of the news item to be scrolled

            translate.BeginAnimation(TranslateTransform.XProperty, animScroll, HandoffBehavior.Compose);
            //Then, the animation is began, translating the X property of the TickerItemElement, the
            //animScroll animation used to animate this property, and the handoff behavior is set to
            //compose
        }