public void read(Reader reader) { // General loadGlobalObjects = reader.ReadBoolean(); // Palettes stagePalette.read(reader, 2); // Objects objects.Clear(); byte objectCount = reader.ReadByte(); for (int i = 0; i < objectCount; ++i) { objects.Add(reader.readRSDKString()); } // SoundFX soundFX.Clear(); byte sfxCount = reader.ReadByte(); for (int i = 0; i < sfxCount; ++i) { soundFX.Add(reader.readRSDKString()); } reader.Close(); }
public Setup(Reader reader) { GameWidth = reader.ReadInt32(); GameHeight = reader.ReadInt32(); GameFPS = reader.ReadInt32(); Windowed = reader.ReadBoolean(); }
public void read(Reader reader) { // 1 byte, unsigned parallaxFactor = reader.ReadByte(); scrollSpeed = reader.ReadByte(); deform = reader.ReadBoolean(); }
public void read(Reader reader) { folder = reader.readRSDKString(); id = reader.readRSDKString(); name = reader.readRSDKString(); highlighted = reader.ReadBoolean(); }
public Stageconfig(Reader reader) { LoadGlobalScripts = reader.ReadBoolean(); StagePalette.Read(reader, 2); this.ReadObjectsNames(reader); this.ReadWAVConfiguration(reader); reader.Close(); }