// Update is called once per frame
 public void send(int id)
 {
     packet = new GamePacket(request_id);
     packet.addInt32(id);
 }
 public void send(int keytype, int key)
 {
     packet = new GamePacket(request_id);
     packet.addInt32 (keytype);
     packet.addInt32 (key);
 }
 // Update is called once per frame
 public void send(int id)
 {
     packet = new GamePacket(request_id);
     packet.addInt32 (id);
 }
 public void send(int keytype, int key)
 {
     packet = new GamePacket(request_id);
     packet.addInt32(keytype);
     packet.addInt32(key);
 }