// Update is called once per frame public void send(int id) { packet = new GamePacket(request_id); packet.addInt32(id); }
public void send(int keytype, int key) { packet = new GamePacket(request_id); packet.addInt32 (keytype); packet.addInt32 (key); }
// Update is called once per frame public void send(int id) { packet = new GamePacket(request_id); packet.addInt32 (id); }
public void send(int keytype, int key) { packet = new GamePacket(request_id); packet.addInt32(keytype); packet.addInt32(key); }