Esempio n. 1
0
        public override void Run()
        {
            /*// The initial position of the pixel.
            int x = 3;
            int y = 3;
            */
            Snake mySnake = new Snake();
            Food theFood = null;
            SenseHat.Display.Clear();
            SenseHat.Display.Screen[mySnake.GetHeadX(), mySnake.GetHeadY()] = Colors.Yellow; // Draw the pixel.
            {
                int x = 0, y = 0;
                foreach (int positionX in mySnake.GetBody().getBodyX())
                {
                    x += 1;
                    foreach (int positionY in mySnake.GetBody().getBodyY())
                    {
                        y += 1;
                        if (y == x)
                        {
                            SenseHat.Display.Screen[positionX, positionY] = Colors.Yellow;
                        }
                    }
                    y = 0;
                }
            }

            while (true)
            {
                if (!SenseHat.Sensors.ImuSensor.Update())
                {
                    return;
                }

                if (!SenseHat.Sensors.Acceleration.HasValue)
                {
                    return;
                }

                if ( theFood == null)
                {
                    theFood = new Food();
                }
                Vector3 gravityDirection = SenseHat.Sensors.Acceleration.Value;

                UpdatePosition(mySnake, gravityDirection, theFood); // Move the pixel.

                SenseHat.Display.Clear(); // Clear the screen.

                if (theFood != null)
                {
                    SenseHat.Display.Screen[theFood.getFoodX(), theFood.getFoodY()] = Colors.Green;
                }
                SenseHat.Display.Screen[mySnake.GetHeadX(), mySnake.GetHeadY()] = Colors.Yellow; // Draw the pixel.

                {
                    int x = 0, y = 0;
                    foreach (int positionX in mySnake.GetBody().getBodyX())
                    {
                        x += 1;
                        foreach (int positionY in mySnake.GetBody().getBodyY())
                        {
                            y += 1;
                            if (y == x)
                            {
                                SenseHat.Display.Screen[positionX, positionY] = Colors.Yellow;
                            }
                        }
                        y = 0;
                    }
                }

                SenseHat.Display.Update(); // Update the physical display.

                // Take a short nap.
                Sleep(TimeSpan.FromMilliseconds(500));
            }
        }
Esempio n. 2
0
        private void UpdatePosition(Snake mySnake, Vector3 gravityDirection, Food theFood)
        {
            if (Math.Abs(gravityDirection.X) > Math.Abs(gravityDirection.Y) && gravityDirection.X < 0 && mySnake.GetHeadX() - 1 != mySnake.GetBody().GetBodyFrontX())
            {
                if (mySnake.GetHeadX() - 1 == theFood.getFoodX() && mySnake.GetHeadY() == theFood.getFoodY())
                {
                    mySnake.SnakeEat(mySnake.GetHeadX() - 1, mySnake.GetHeadY());
                    theFood = null;
                }
                else if (mySnake.GetHeadX() > 0)
                {
                    mySnake.SnakeMove(mySnake.GetHeadX() - 1, mySnake.GetHeadY());
                }
            }
            else if (Math.Abs(gravityDirection.X) > Math.Abs(gravityDirection.Y) && gravityDirection.X > 0 && mySnake.GetHeadX() + 1 != mySnake.GetBody().GetBodyFrontX())
            {
                if (mySnake.GetHeadX() + 1 == theFood.getFoodX() && mySnake.GetHeadY() == theFood.getFoodY())
                {
                    mySnake.SnakeEat(mySnake.GetHeadX() + 1, mySnake.GetHeadY());
                    theFood = null;
                }
                else if (mySnake.GetHeadX() < 7)
                {
                    mySnake.SnakeMove(mySnake.GetHeadX() + 1, mySnake.GetHeadY());
                }
            }

            if (Math.Abs(gravityDirection.X) < Math.Abs(gravityDirection.Y) && gravityDirection.Y < 0 && mySnake.GetHeadY() - 1 != mySnake.GetBody().GetBodyFrontY())
            {
                if (mySnake.GetHeadX() == theFood.getFoodX() && mySnake.GetHeadY() - 1 == theFood.getFoodY())
                {
                    mySnake.SnakeEat(mySnake.GetHeadX(), mySnake.GetHeadY() - 1);
                    theFood = null;
                }
                else if (mySnake.GetHeadY() > 0)
                {
                    mySnake.SnakeMove(mySnake.GetHeadX(), mySnake.GetHeadY() - 1);
                }
            }
            else if (Math.Abs(gravityDirection.X) < Math.Abs(gravityDirection.Y) && gravityDirection.Y > 0 && mySnake.GetHeadY() + 1 != mySnake.GetBody().GetBodyFrontY())
            {
                if (mySnake.GetHeadX() == theFood.getFoodX() && mySnake.GetHeadY() + 1 == theFood.getFoodY())
                {
                    mySnake.SnakeEat(mySnake.GetHeadX(), mySnake.GetHeadY() + 1);
                    theFood = null;
                }
                else if (mySnake.GetHeadY() < 7)
                {
                    mySnake.SnakeMove(mySnake.GetHeadX(), mySnake.GetHeadY() + 1);
                }
            }
        }