Esempio n. 1
0
        static void Main(string[] args)
        {
            List <Player> players = new List <Player>();
            List <Game>   games   = new List <Game>();
            List <Round>  rounds  = new List <Round>();
            int           choice;
            Player        computer = new Player()
            {
                Name = "Computer"
            };                                             //instantiate a Player and give a value to the Name all at once.

            players.Add(computer);
            int gameCounter = 1;

            do//game loop
            {
                choice = RpsGameMethods.GetUserIntent();
                if (choice == 2)
                {
                    break;
                }

                Console.WriteLine($"\n\tThis is game #{gameCounter++}\n");

                //get the player name
                string playerName = RpsGameMethods.GetPlayerName();

                // check the list of players to see if this payer is a returning player.
                Player p1 = RpsGameMethods.VerifyPlayer(players, playerName);

                Game game = new Game();   // create a game
                game.Player1  = p1;       //
                game.Computer = computer; //

                Random rand = new Random();

                //play rounds till one player has 2 wins
                //assign the winner to the game and check that property to break out of the loop.
                while (game.winner.Name == "null")
                {
                    Round round = new Round(); //declare a round for this iteration
                    round.game     = game;     // add the game to this round
                    round.player1  = p1;       // add user (p1) to this round
                    round.Computer = computer; // add computer to this round

                    // Player choice for game
                    round.p1Choice = RpsGameMethods.GetPlayerChoice();
                    // Random player choice for game
                    round.ComputerChoice = RpsGameMethods.GetRandomChoice();

                    //check the choices to see who won.
                    RpsGameMethods.GetRoundWinner(round);

                    game.rounds.Add(round);//add this round to the games List of rounds

                    //search the game.rounds List<> to see if one player has 2 wins
                    //if not loop to another round
                    int whoWon = RpsGameMethods.GetWinner(game);

                    //assign the winner to the game and increment wins and losses for both
                    RpsGameMethods.WhoWon(game, p1, computer, whoWon);
                }//end of rounds loop

                games.Add(game);
            } while (choice != 2);//end of game loop

            // Print current game data
            RpsGameMethods.PrintAllCurrentData(games, players, rounds);
        } //end of main
Esempio n. 2
0
        static void Main(string[] args)
        {
            using (var context = new DbContextClass())
            {
                int    choice;
                Player computer = new Player()
                {
                    Name = "Computer"
                };                                           //instantiate a Player and give a value to the Name all at once.
                context.Players.Add(computer);
                int gameCounter = 1;

                do//game loop
                {
                    choice = RpsGameMethods.GetUserIntent();
                    if (choice == 2)
                    {
                        break;
                    }

                    Console.WriteLine($"\n\tThis is game #{gameCounter++}\n");

                    //get the player name
                    string playerName = RpsGameMethods.GetPlayerName();

                    // check the list of players to see if this payer is a returning player.
                    Player p1 = RpsGameMethods.VerifyPlayer(context.Players.ToList(), playerName);

                    Game game = new Game();   // create a game
                    game.Player1  = p1;       //
                    game.Computer = computer; //
                    //context.Add(p1);
                    //context.SaveChanges();

                    //play rounds till one player has 2 wins
                    //assign the winner to the game and check that property to break out of the loop.
                    while (game.winner.Name == "null")
                    {
                        Round round = new Round(); //declare a round for this iteration
                        round.game     = game;     // add the game to this round
                        round.player1  = p1;       // add user (p1) to this round
                        round.Computer = computer; // add computer to this round

                        // Player choice for game
                        round.p1Choice = RpsGameMethods.GetPlayerChoice();
                        // Random player choice for game
                        round.ComputerChoice = RpsGameMethods.GetRandomChoice();

                        //check the choices to see who won.
                        RpsGameMethods.GetRoundWinner(round);

                        game.rounds.Add(round);//add this round to the games List of rounds
                        context.Rounds.Add(round);

                        //search the game.rounds List<> to see if one player has 2 wins
                        //if not loop to another round
                        int whoWon = RpsGameMethods.GetWinner(game);

                        //assign the winner to the game and increment wins and losses for both
                        //RpsGameMethods.WhoWon(game, p1, computer, whoWon);
                        if (whoWon == 1)
                        {
                            game.winner = p1;
                            p1.Wins++;         //increments wins and losses.
                            computer.Losses++; //increments wins and losses.
                            Console.WriteLine($"The winner of this game was Player1\n");
                            context.Add(round);
                            //context.SaveChanges();
                        }
                        else if (whoWon == 2)
                        {
                            game.winner = computer;
                            p1.Losses++;     //increments wins and losses.
                            computer.Wins++; //increments wins and losses.
                            Console.WriteLine($"The winner of this game was computer\n");
                            context.Add(round);
                            //context.SaveChanges();
                        }
                    }//end of rounds loop

                    context.Games.Add(game);
                    context.SaveChanges();
                } while (choice != 2);//end of game loop
                // Print current game data
                RpsGameMethods.PrintAllCurrentData(context.Games.ToList(), context.Players.ToList(), context.Rounds.ToList());
            }
        } //end of main