public RPSLSController(GameController c, int amountOfPlayers)
        {
            int playerCount = 0;
              playerArray = new HandController[amountOfPlayers];
              for (int i = 0; i < amountOfPlayers; i++)
              {
            if (i > 0)  // Meerdere nps's
            {
              playerArray[i] = new HandController(true, this);
            }
            else    // Enkel 1 player
            {
              playerArray[i] = new HandController(false, this);
            }
              }

              //player = new HandController(false, this);
              //playerArray[playerCount] = player;
              //playerCount++;

              //npc = new HandController(true, this);
              //playerArray[playerCount] = npc;
              //playerCount++;

              model = new RPSLSModel(amountOfPlayers);
              view = new RPSLSView(this);

              gameController = c;

              StartTurn();
        }
        public RPSLSController(GameController c, int amountOfPlayers)
        {
            int playerCount = 0;

            playerArray = new HandController[amountOfPlayers];
            for (int i = 0; i < amountOfPlayers; i++)
            {
                if (i > 0) // Meerdere nps's
                {
                    playerArray[i] = new HandController(true, this);
                }
                else // Enkel 1 player
                {
                    playerArray[i] = new HandController(false, this);
                }
            }

            //player = new HandController(false, this);
            //playerArray[playerCount] = player;
            //playerCount++;

            //npc = new HandController(true, this);
            //playerArray[playerCount] = npc;
            //playerCount++;

            model = new RPSLSModel(amountOfPlayers);
            view  = new RPSLSView(this);

            gameController = c;

            StartTurn();
        }