public override void Init(Game1 game) { }
public override void Init(Game1 game) { Color = Color.White; skin = new Skin(game.GreyImageMap, game.GreyMap); text = new Text(game.GreySpriteFont, Color.Chartreuse); AttributeColour = Color.OrangeRed; resizeNeeded = false; Attributes = GameManager.NewPlayer; gui = new Gui(game, skin, text); gui.AddText("Nixie", new Text(game.Nixie, AttributeColour)); CharCreatePanel = new Panel(1, 1, game.GraphicsDevice.Viewport.Width / 3, game.GraphicsDevice.Viewport.Height - 10); CharCreatePanel.AddWidget(new Label(1, 6, "NAME")); NameBox = new SingleLineTextBox(50, 0, 150, 15); NameBox.Value = GameManager.NewPlayerName; CharCreatePanel.AddWidget(NameBox); AttributePanel = new Panel(1, 50, CharCreatePanel.Area.Width - 10, 70); IndAttributePanels = new Panel[6]; //strength Panel PanelSTR = new Panel(1, 1, AttributePanel.Area.Width / 6, AttributePanel.Area.Height - 10); LabelSTRVAL = new Label(1, 1, Convert.ToString(Attributes.Strength)); LabelSTRVAL.Text = "Nixie"; Label LabelSTR = new Label(1, 35, "STR"); PanelSTR.AddWidget(LabelSTR); PanelSTR.AddWidget(LabelSTRVAL); IndAttributePanels[0] = PanelSTR; //Dex Panel PanelDEX = new Panel((AttributePanel.Area.Width / 6) * 1, 1, AttributePanel.Area.Width / 6, AttributePanel.Area.Height - 10); Label LabelDEX = new Label(1, 35, "DEX"); LabelDEXVAL = new Label(1, 1, Convert.ToString(Attributes.Dexterity)); LabelDEXVAL.Text = "Nixie"; PanelDEX.AddWidget(LabelDEX); PanelDEX.AddWidget(LabelDEXVAL); IndAttributePanels[1] = PanelDEX; //Charisma Panel PanelCHA = new Panel((AttributePanel.Area.Width / 6) * 2, 1, AttributePanel.Area.Width / 6, AttributePanel.Area.Height - 10); Label LabelCHA = new Label(1, 35, "CHA"); LabelCHAVAL = new Label(1, 1, Convert.ToString(Attributes.Charisma)); LabelCHAVAL.Text = "Nixie"; PanelCHA.AddWidget(LabelCHA); PanelCHA.AddWidget(LabelCHAVAL); IndAttributePanels[2] = PanelCHA; //Intelligence Panel PanelINT = new Panel((AttributePanel.Area.Width / 6) * 3, 1, AttributePanel.Area.Width / 6, AttributePanel.Area.Height - 10); Label LabelINT = new Label(1, 35, "INT"); LabelINTVAL = new Label(1, 1, Convert.ToString(Attributes.Intelligence)); LabelINTVAL.Text = "Nixie"; PanelINT.AddWidget(LabelINT); PanelINT.AddWidget(LabelINTVAL); IndAttributePanels[3] = PanelINT; //Constitution Panel PanelCON = new Panel((AttributePanel.Area.Width / 6) * 4, 1, AttributePanel.Area.Width / 6, AttributePanel.Area.Height - 10); Label LabelCON = new Label(1, 35, "CON"); LabelCONVAL = new Label(1, 1, Convert.ToString(Attributes.Constitution)); LabelCONVAL.Text = "Nixie"; PanelCON.AddWidget(LabelCON); PanelCON.AddWidget(LabelCONVAL); IndAttributePanels[4] = PanelCON; //Age Panel PanelAGE = new Panel(((AttributePanel.Area.Width / 6) * 5) - 5, 1, AttributePanel.Area.Width / 6, AttributePanel.Area.Height - 10); Label LabelAGE = new Label(1, 35, "AGE"); LabelAGEVAL = new Label(1, 1, Convert.ToString(Attributes.Age)); LabelAGEVAL.Text = "Nixie"; PanelAGE.AddWidget(LabelAGE); PanelAGE.AddWidget(LabelAGEVAL); IndAttributePanels[5] = PanelAGE; AttributePanel.AddWidgets(IndAttributePanels); CharCreatePanel.AddWidget(AttributePanel); // Panel[] CharModArray = new Panel[3]; Panel SpeciesSelect = new Panel(10, 125, CharCreatePanel.Area.Width - 30, 325); SpeciesSelect.AddWidget(new Label(1, 100, "Select:")); Panel ClassSelect = new Panel(10, 125, CharCreatePanel.Area.Width - 30, 325); ClassSelect.AddWidget(new Button(-5, SpeciesSelect.Area.Height / 2, 10, "<", delegate { SpeciesSelect.Visible = true; ClassSelect.Visible = false; })); ClassSelect.Visible = false; Panel PerkSelect = new Panel(10, 125, CharCreatePanel.Area.Width - 30, 325); PerkSelect.AddWidget(new Button(-10, (SpeciesSelect.Area.Height / 2) - 10, 10, "<", delegate { ClassSelect.Visible = true; PerkSelect.Visible = false; })); PerkSelect.Visible = false; CharModArray[0] = SpeciesSelect; CharModArray[1] = ClassSelect; CharModArray[2] = PerkSelect; CharCreatePanel.AddWidgets(CharModArray); SpeciesSelect.AddWidget(new Button(-5, SpeciesSelect.Area.Height / 2, 10, "<", delegate { })); gui.AddWidget(CharCreatePanel); Console.WriteLine("Character Creation screen initialised"); }
public abstract void Init(Game1 game);