public PlayerSwitchSelectState(PlayerTurn turn) { battle = turn._battle; ui = turn._ui; this.turn = turn; sm = turn._sm; }
public PlayerSkillSelectState(PlayerTurn turn) { battle = turn._battle; ui = turn._ui; this.turn = turn; sm = turn._sm; combatant = turn._combatant; }
public PlayerActionState(PlayerTurn turn) { this.turn = turn; battle = turn._battle; sm = turn._sm; combatant = turn._combatant; delay = battle._delay; }
public PlayerCommandState(PlayerTurn turn) { this.turn = turn; battle = turn._battle; sm = turn._sm; ui = turn._ui; combatant = turn._combatant; }
public PlayerItemSelectState(PlayerTurn turn) { battle = turn._battle; ui = turn._ui; this.turn = turn; bsm = battle._sm; sm = turn._sm; delay = battle._delay; }