Esempio n. 1
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        public PlayerSwitchSelectState(PlayerTurn turn)
        {
            battle = turn._battle;
            ui     = turn._ui;

            this.turn = turn;
            sm        = turn._sm;
        }
        public PlayerSkillSelectState(PlayerTurn turn)
        {
            battle = turn._battle;
            ui     = turn._ui;

            this.turn = turn;
            sm        = turn._sm;

            combatant = turn._combatant;
        }
Esempio n. 3
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        public PlayerActionState(PlayerTurn turn)
        {
            this.turn = turn;
            battle    = turn._battle;
            sm        = turn._sm;

            combatant = turn._combatant;

            delay = battle._delay;
        }
Esempio n. 4
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        public PlayerCommandState(PlayerTurn turn)
        {
            this.turn = turn;
            battle    = turn._battle;
            sm        = turn._sm;

            ui = turn._ui;

            combatant = turn._combatant;
        }
Esempio n. 5
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        public PlayerItemSelectState(PlayerTurn turn)
        {
            battle = turn._battle;
            ui     = turn._ui;

            this.turn = turn;
            bsm       = battle._sm;
            sm        = turn._sm;

            delay = battle._delay;
        }