Esempio n. 1
0
        public static void HeroAction(Hero hero, Enemy enemy)
        {
            HeroAbilities ability = new HeroAbilities();

            Console.Write("Decision:");
            string choice = Console.ReadLine();

            switch (choice.ToLower())
            {
            case "a":
                ability.NormalAttack(hero, enemy);

                break;

            case "s":
                hero.AbilitiesPerClass(hero.clasS, hero.mana, hero.action);
                Console.Write("Decision:");
                string choice2 = Console.ReadLine();
                Console.WriteLine("");
                switch (hero.clasS)
                {
                case "Knight":
                    KnightAbilities(hero, enemy, ability, choice2);
                    break;

                case "Hunter":
                    HunterAbilities(hero, enemy, ability, choice2);
                    break;

                case "Rogue":
                    RogueAbilities(hero, enemy, ability, choice2);
                    break;
                }
                break;

            case "n":
            {
                Console.WriteLine("-You do nothing...");
            }
            break;

            default:
                BattleFlow.Battle(hero, enemy);
                break;
            }
        }
Esempio n. 2
0
        public static void Initiattion(Hero hero, Enemy enemy)
        {
            StatsToStatic(hero);

            if (hero.initiative > enemy.initiative)
            {
                BiggerInitiative(hero, enemy);
            }
            else if (hero.initiative < enemy.initiative)
            {
                SmallerInitiative(enemy);
            }
            else
            {
                EqualInitiative(enemy);
            }

            BeforeBattleStats(hero);

            BattleFlow.BattleStart(hero, enemy);
        }
Esempio n. 3
0
        private static void KnightAbilities(Hero hero, Enemy enemy, HeroAbilities ability, string choice2)
        {
            switch (choice2)
            {
            case "1":
                if (hero.mana >= 5)
                {
                    hero.mana -= 5;
                    ability.AbilityOneKnight(hero, enemy);
                }
                else
                {
                    Miscellaneous.NotEnoughMana();
                    BattleFlow.Battle(hero, enemy);
                }
                break;

            case "2":
                if (hero.action >= 5)
                {
                    hero.action -= 5;
                    ability.AbilityTwoKnight(hero, enemy);
                }
                else
                {
                    Miscellaneous.NotEnoughAction();
                    BattleFlow.Battle(hero, enemy);
                }
                break;

            case "3":
                if (hero.mana >= 2)
                {
                    hero.mana -= 2;
                    ability.AbilityThreeKnight(hero, enemy);
                }
                else
                {
                    Miscellaneous.NotEnoughMana();
                    BattleFlow.Battle(hero, enemy);
                }
                break;

            case "4":
                if (hero.action >= 6)
                {
                    hero.action -= 6;
                    ability.AbilityFourKnight(hero, enemy);
                }
                else
                {
                    Miscellaneous.NotEnoughAction();
                    BattleFlow.Battle(hero, enemy);
                }
                break;

            default:
                BattleFlow.Battle(hero, enemy);
                break;
            }
        }
Esempio n. 4
0
        private static void RogueAbilities(Hero hero, Enemy enemy, HeroAbilities ability, string choice2)
        {
            switch (choice2)
            {
            case "1":
                if (hero.action >= 10)
                {
                    hero.action -= 10;
                    ability.AbilityOneRogue(hero, enemy);
                }
                else
                {
                    Miscellaneous.NotEnoughAction();
                    BattleFlow.Battle(hero, enemy);
                }
                break;

            case "2":
                if (hero.action >= 6)
                {
                    hero.action -= 6;
                    ability.AbilityTwoRogue(hero, enemy);
                }
                else
                {
                    Miscellaneous.NotEnoughAction();
                    BattleFlow.Battle(hero, enemy);
                }
                break;

            case "3":
                if (hero.mana >= 4)
                {
                    hero.mana -= 4;
                    ability.AbilityThreeRogue(hero, enemy);
                }
                else
                {
                    Miscellaneous.NotEnoughMana();
                    BattleFlow.Battle(hero, enemy);
                }
                break;

            case "4":
                if (hero.mana >= 10 && hero.action >= 5)
                {
                    hero.mana   -= 10;
                    hero.action -= 5;
                    ability.AbilityFourRogue(hero, enemy);
                }
                else
                {
                    if (hero.mana <= 10 && hero.action < 5)
                    {
                        Miscellaneous.NotEnoughManaAndAction();
                    }
                    else if (hero.mana < 10)
                    {
                        Miscellaneous.NotEnoughMana();
                    }
                    else if (hero.action < 5)
                    {
                        Miscellaneous.NotEnoughAction();
                    }
                    BattleFlow.Battle(hero, enemy);
                }
                break;

            default:
                BattleFlow.Battle(hero, enemy);
                break;
            }
        }