public void DetectarColiciones(ref List<Elemento> lista, Elemento a)
 {
     foreach (Elemento b in lista)
         {
             if (a != b)
             {
                 if (a.solido && b.solido)
                 {
                     if (a.right || ColAnt=="right")//&& !a.down && !a.up)
                     {
                         Right_Col(ref a, b);
                     }
                     else if (a.left || ColAnt=="left")//&& !a.down && !a.up)
                     {
                         Left_Col(ref a, b);
                     }
                     else if (a.up || ColAnt == "up")// && !a.left && !a.right)
                     {
                         Up_Col(ref a, b);
                     }
                     else if (a.down || ColAnt == "down")//&& !a.left && !a.right)
                     {
                         Down_Col(ref a, b);
                     }
                 }
             }
         }
 }
Esempio n. 2
0
 public void AddElemento(string img,int prof, float _w, float _h, float i, float j,bool s, Rectangle r)
 {
     Elemento temp = new Elemento(x + j * k, y + i * k, _w, _h, k, prof, s);
     temp.AddImg(img);
     temp.DefinePortion(r.X, r.Y, r.Width, r.Height);
     Ele.Add(temp);
 }
 public void Down_Col(ref Elemento a, Elemento b)
 {
     if (Colicion(b.rec[0], new PointF(a.rec[2].Left, a.rec[2].Bottom)) ||
          Colicion(b.rec[0], new PointF(a.rec[2].Right, a.rec[2].Bottom)))
     {
         //if (ColAnt == "" || ColAnt == "down")
         //{
             a.down = false;
             float n = a.rec[2].Y - a.rec[0].Y;
             a.rec[2].Y = b.rec[0].Top - a.rec[2].Height;
             a.rec[0].Y = a.rec[2].Y - n;
             //ColAnt = "down";
         //}//return;
     }
 }
Esempio n. 4
0
        public void AddElemento(Elemento e, float j, float i)
        {
            if (e._x > w)
            {
                w = (int)e._x;
                Escenario.Width = w * k;
            }
            if(e._y>h)
            {
                h = (int)e._y;
                Escenario.Width = h * k;
            }
            //e.AddPosition(x+j*k,y+i*k);
            e.rec[2].X += e.rec[0].X;
            e.rec[2].Y += e.rec[0].Y;

            Ele.Add(e);
        }
 public void ColicionElementos(string d,Elemento a,Elemento b)
 {
     if (d == "left")
     {
         if (Colicion(b.rec[0], new PointF(a.rec[0].X, a.rec[0].Y)) || Colicion(b.rec[0], new PointF(a.rec[0].X, a.rec[0].Bottom)))
             ((Personaje)a).Caminar('l', false);
     }
     if (d == "right")
     {
         if (Colicion(b.rec[0], new PointF(a.rec[0].Right, a.rec[0].Y)) || Colicion(b.rec[0], new PointF(a.rec[0].Right, a.rec[0].Bottom)))
             ((Personaje)a).Caminar('r', false);
     }
     if (d == "up")
     {
         if (Colicion(b.rec[0], new PointF(a.rec[0].X, a.rec[0].Y)) || Colicion(b.rec[0], new PointF(a.rec[0].Right, a.rec[0].Y)))
             ((Personaje)a).Caminar('u', false);
     }
     if (d == "down")
     {
         if (Colicion(b.rec[0], new PointF(a.rec[0].X, a.rec[0].Bottom)) || Colicion(b.rec[0], new PointF(a.rec[0].Right, a.rec[0].Bottom)))
             ((Personaje)a).Caminar('d', false);
     }
 }
 public RectangleF CargarCaja(XmlElement a,Elemento e)
 {
     XmlNodeList Caja = a.GetElementsByTagName("Caja");
     float x=float.Parse(((XmlElement)Caja[0]).GetAttribute("x"));
     float y=float.Parse(((XmlElement)Caja[0]).GetAttribute("y"));
     float w=float.Parse(((XmlElement)Caja[0]).GetAttribute("w"));
     float h=float.Parse(((XmlElement)Caja[0]).GetAttribute("h"));
     RectangleF rec = new RectangleF(/*e.rec[0].X*32 +*/ x * e.rec[0].Width, /*e.rec[0].Y*32 +*/ y * e.rec[0].Height, w * e.rec[0].Width, h* e.rec[0].Width);
     return rec;
 }
 public void WriteTexto(XmlWriter writer, Elemento b)
 {
     int n=0;
     foreach (string t in b.Texto)
     {
         writer.WriteStartElement("Texto");
         writer.WriteAttributeString("Linea", n.ToString());
         writer.WriteAttributeString("contenido", b.Texto[n]);
         writer.WriteEndElement();
     }
 }
 public void WritePosition(XmlWriter writer, Elemento b)
 {
     writer.WriteStartElement("Pos");
     writer.WriteAttributeString("coor", b._x.ToString()+","+b._y.ToString());
     writer.WriteEndElement();
 }
 public void WriteImage(XmlWriter writer, Elemento b)
 {
     writer.WriteStartElement("Imagen");
     writer.WriteAttributeString("name", b.im);
     writer.WriteAttributeString("deep", b.profundidad.ToString());
     writer.WriteAttributeString("x", b.rec[1].X.ToString());
     writer.WriteAttributeString("y", b.rec[1].Y.ToString());
     writer.WriteAttributeString("w", b.rec[1].Width.ToString());
     writer.WriteAttributeString("h", b.rec[1].Height.ToString());
     writer.WriteEndElement();
 }
 public void WriteHitBox(XmlWriter writer, Elemento b)
 {
     writer.WriteStartElement("Caja");
     writer.WriteAttributeString("x", b.rec[2].X.ToString());
     writer.WriteAttributeString("y", b.rec[2].Y.ToString());
     writer.WriteAttributeString("w", b.rec[2].Width.ToString());
     writer.WriteAttributeString("h", b.rec[2].Height.ToString());
     writer.WriteEndElement();
 }
 public void WriteAnimacion(XmlWriter writer, Elemento b)
 {
     int n = 0;
     List<Animacion> AniTemp=new List<Animacion>();
     if (b.type == "Animado")
         AniTemp.Add(((Elemento_Ani)b).ani);
     else if (b.type == "Personaje")
         AniTemp = ((Personaje)b).acciones;
     foreach (Animacion a in AniTemp)
     {
         writer.WriteStartElement("Animacion");
         writer.WriteAttributeString("name", AniTemp[n].nombre);
         writer.WriteAttributeString("frame_c", AniTemp[n].F_colum.ToString());
         writer.WriteAttributeString("frame_f", AniTemp[n].F_fila.ToString());
         writer.WriteAttributeString("frame_seg", AniTemp[n].FxS.ToString());
         writer.WriteAttributeString("frame_ini", AniTemp[n].F_inicial.ToString());
         writer.WriteAttributeString("frame_fin", AniTemp[n].F_final.ToString());
         writer.WriteAttributeString("play", "false");
         writer.WriteEndElement();
     }
 }
 public void Right_Col(ref Elemento a, Elemento b)
 {
     if (Colicion(b.rec[0], new PointF(a.rec[2].Right, a.rec[2].Top)) ||
         Colicion(b.rec[0], new PointF(a.rec[2].Right, a.rec[2].Bottom)))
     {
             a.right = false;
             //if (temp.Right - b.rec[0].Left > 0 && temp.Right - b.rec[0].Left <temp.Width/4)
             float n = a.rec[2].X - a.rec[0].X;
             a.rec[2].X = b.rec[0].Left - a.rec[2].Width;
             a.rec[0].X = a.rec[2].X - n;// b.rec[0].Left - (a.rec[0].Width - (a.rec[0].Right - a.rec[2].Right));
             //ColAnt = "right";
             //return;
     }
 }
 public void CargarElementoEstatico(XmlNodeList _Elementos, ref Map _mapa)
 {
     XmlNodeList _Estaticos = ((XmlElement)_Elementos[0]).GetElementsByTagName("Estaticos");
     XmlNodeList _Elemento = ((XmlElement)_Estaticos[0]).GetElementsByTagName("Elemento");
     foreach (XmlElement a in _Elemento)
     {
         //---------------------------Guardando datos del elemento-----------------//
         bool solid=bool.Parse(a.GetAttribute("solido"));
         float width=float.Parse(a.GetAttribute("width"));
         float height=float.Parse(a.GetAttribute("height"));
         string nombre = a.GetAttribute("name");
         Elemento temp=new Elemento(0,0,width,height,1,0,solid);
             //--------------------------Guardando Especificaciones de imagen------------//
         CargarImagen(temp, a);
             //---------------------------Guardando las posicion-----------------//
         List<PointF> posiciones=CargarPosicion(a);
             //---------------------------Agregar cada elemento al mapa----------//\
         foreach (PointF punto in posiciones)
         {
             Elemento _E =new Elemento(punto.X,punto.Y,temp.rec[0].Width,temp.rec[0].Height,_mapa.k,temp.profundidad,temp.solido);
             _E.AddImg(temp.im);
             _E.DefinePortion(temp.rec[1].X, temp.rec[1].Y, temp.rec[1].Width, temp.rec[1].Height);
             _E.name = nombre;
             _E.type = "Estatico";
             _mapa.AddElemento(_E, punto.X, punto.Y);
         }
             //_mapa.AddElemento(temp.im,temp.profundidad,temp.rec[0].Width,temp.Height,punto.Y,punto.Y,temp,temp.rec[0])
     }
 }
 public void Up_Col(ref Elemento a, Elemento b)
 {
     if (Colicion(b.rec[0], new PointF(a.rec[2].Left, a.rec[2].Top)) ||
         Colicion(b.rec[0], new PointF(a.rec[2].Right, a.rec[2].Top)))
     {
             a.up = false;
             float n = a.rec[2].Y - a.rec[0].Y;
             a.rec[2].Y = b.rec[0].Bottom;
             a.rec[0].Y = a.rec[2].Y - n;
             //ColAnt = "up";
             //return;
     }
 }
 public void SaveTecla(Elemento a)
 {
 }
        public Elemento CargarImagen(Elemento temp, XmlElement a)
        {
            XmlNodeList _imagen = a.GetElementsByTagName("Imagen");
            string Img_Nombre = ((XmlElement)_imagen[0]).GetAttribute("name");
            int deep = int.Parse(((XmlElement)_imagen[0]).GetAttribute("deep"));
            int img_x = int.Parse(((XmlElement)_imagen[0]).GetAttribute("x"));
            int img_y = int.Parse(((XmlElement)_imagen[0]).GetAttribute("y"));
            int img_w = int.Parse(((XmlElement)_imagen[0]).GetAttribute("w"));
            int img_h = int.Parse(((XmlElement)_imagen[0]).GetAttribute("h"));

            temp.AddImg(Img_Nombre);
            temp.profundidad = deep;
            temp.DefinePortion(img_x, img_y, img_w, img_h);
            return temp;
        }
 public void Left_Col(ref Elemento a, Elemento b)
 {
     if (Colicion(b.rec[0], new PointF(a.rec[2].Left, a.rec[2].Top)) ||
         Colicion(b.rec[0], new PointF(a.rec[2].Left, a.rec[2].Bottom)))
     {
             a.left = false;
             float n = a.rec[2].X - a.rec[0].X;
             a.rec[2].X = b.rec[0].Right;
             a.rec[0].X = a.rec[2].X - n;
             //ColAnt = "left";
             //return;
     }
 }